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Rolling up a random dungeon (finished)
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<blockquote data-quote="Kris" data-source="post: 7880643" data-attributes="member: 3745"><p><strong>3. Crypt</strong></p><ul> <li data-xf-list-type="ul">The ceiling of this small chamber has started to give way, and small fragments of masonry lie here and there upon the dusty floor.</li> <li data-xf-list-type="ul">Recessed into the western wall are four niches - each containing a stone sarcophagus with the likeness of an armoured figure carved upon it's lid.</li> <li data-xf-list-type="ul">To the north and east are heavy-looking stone doors - each containing a fist-sized circular recess at its very centre.</li> </ul><p>Examining the sarcophagi reveals that all four of the carved images are indeed those of fully armoured knights - but ones who's armour is decorated with foul devices (skulls, fangs, bat-like wings, etc.). Further inspection (DC10) also reveals that each of these has an actual stone amulet of sorts fixed in place about their neck.</p><p></p><p>Each amulet appears to be part of a much larger (fist-sized circular) stone - and indeed removing them and piecing all four together is an easy task ...which also reveals that the combined piece is etched with a symbol depicting the rising sun.</p><p></p><p>Furthermore, anyone investigating the stone doors will immediately notice that each of the recesses have been decorated with carvings that look like toothy maws devouring whatever is placed into them.</p><p></p><p>As such, in order to solve this simple puzzle, the completed amulet must be placed into the eastern door (i.e. the direction of the rising sun) before it can be opened. However, if the amulet is inserted into the wrong/false door, it triggers a scything blade trap (DC15 to discover, disarm, and avoid; 2d10 slashing damage).</p><p></p><p>Note that, each of the sarcophagi contains the long dead remains of a fallen paladin clad in their rusted armour. In addition, clasped in their skeletal hands is a similar (though much smaller) golden pendant (i.e. one with the sun being devoured) strung upon a silver chain - each worth around 30gp.</p></blockquote><p></p>
[QUOTE="Kris, post: 7880643, member: 3745"] [B]3. Crypt[/B] [LIST] [*]The ceiling of this small chamber has started to give way, and small fragments of masonry lie here and there upon the dusty floor. [*]Recessed into the western wall are four niches - each containing a stone sarcophagus with the likeness of an armoured figure carved upon it's lid. [*]To the north and east are heavy-looking stone doors - each containing a fist-sized circular recess at its very centre. [/LIST] Examining the sarcophagi reveals that all four of the carved images are indeed those of fully armoured knights - but ones who's armour is decorated with foul devices (skulls, fangs, bat-like wings, etc.). Further inspection (DC10) also reveals that each of these has an actual stone amulet of sorts fixed in place about their neck. Each amulet appears to be part of a much larger (fist-sized circular) stone - and indeed removing them and piecing all four together is an easy task ...which also reveals that the combined piece is etched with a symbol depicting the rising sun. Furthermore, anyone investigating the stone doors will immediately notice that each of the recesses have been decorated with carvings that look like toothy maws devouring whatever is placed into them. As such, in order to solve this simple puzzle, the completed amulet must be placed into the eastern door (i.e. the direction of the rising sun) before it can be opened. However, if the amulet is inserted into the wrong/false door, it triggers a scything blade trap (DC15 to discover, disarm, and avoid; 2d10 slashing damage). Note that, each of the sarcophagi contains the long dead remains of a fallen paladin clad in their rusted armour. In addition, clasped in their skeletal hands is a similar (though much smaller) golden pendant (i.e. one with the sun being devoured) strung upon a silver chain - each worth around 30gp. [/QUOTE]
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