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Rolling up a random dungeon (finished)
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<blockquote data-quote="Kris" data-source="post: 7880856" data-attributes="member: 3745"><p><strong>9. Workshop</strong></p><ul> <li data-xf-list-type="ul">Both of the (wooden) doors in this room have been crudely repaired and hang clumsily from their hinges.</li> <li data-xf-list-type="ul">Near to the eastern wall a small campfire has been lit inside the remnants of an old forge - over which something unidentifiable is roasting (it's actually part of a giant spider).</li> <li data-xf-list-type="ul">Gathered around the fire, or huddled together in one corner, are a total of six kobolds.</li> </ul><p>As soon as the kobolds sense that they are in danger they will smother the fire to take advantage of their darkvision, with half of their number readying their slings - while the others draw their daggers and take up defensive positions upon either side of the door. However, if surprised, one of the kobolds (on their turn) hurls a bucket of ‘water’ on the fire - which in turn, fills the entire chamber with smoke - thus adding to the general confusion.</p><p></p><p>Should this happen - everything within 10ft of a character is considered lightly obscured, and everything beyond 10ft if considered heavily obscured. This effect lasts for 1d4+1 rounds - during which time the kobolds will attempt to swarm the leading PC(s) or (if things turn bad) flee to area 15.</p></blockquote><p></p>
[QUOTE="Kris, post: 7880856, member: 3745"] [B]9. Workshop[/B] [LIST] [*]Both of the (wooden) doors in this room have been crudely repaired and hang clumsily from their hinges. [*]Near to the eastern wall a small campfire has been lit inside the remnants of an old forge - over which something unidentifiable is roasting (it's actually part of a giant spider). [*]Gathered around the fire, or huddled together in one corner, are a total of six kobolds. [/LIST] As soon as the kobolds sense that they are in danger they will smother the fire to take advantage of their darkvision, with half of their number readying their slings - while the others draw their daggers and take up defensive positions upon either side of the door. However, if surprised, one of the kobolds (on their turn) hurls a bucket of ‘water’ on the fire - which in turn, fills the entire chamber with smoke - thus adding to the general confusion. Should this happen - everything within 10ft of a character is considered lightly obscured, and everything beyond 10ft if considered heavily obscured. This effect lasts for 1d4+1 rounds - during which time the kobolds will attempt to swarm the leading PC(s) or (if things turn bad) flee to area 15. [/QUOTE]
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