Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling up a random dungeon (finished)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kris" data-source="post: 7881073" data-attributes="member: 3745"><p><strong>10. Training Room</strong></p><ul> <li data-xf-list-type="ul">This large domed chamber is supported by four tall columns - each of them blackened as if by fire (fire emanating from the centre of the room).</li> <li data-xf-list-type="ul">Similarly, the floor (especially near the middle of the room) is coated in a layer of ash - at the heart of which stands, what looks like, a practice dummy clad in fine armour.</li> </ul><p>Examining the ash reveals that it also contains tiny fragments of charred bones and teeth. In addition, a successful (DC11) Perception test uncovers the fact that a strange mumbling sound seems to be emanating from the armoured dummy itself (a further DC14 Arcana test also reveals it to be fragments of fire based evocation chants). However, should any living creature approach within 15ft of the dummy (i.e. cross into the area beyond the pillars), the chanting will increase in volume and the dummy will spring into action.</p><p></p><p style="text-align: center"><u>MAGICAL TRAINING DUMMY</u></p><p>Treat the dummy as Animated Armour except that it had 50hp, is immobile (and thus grants its attackers advantage on their attack rolls), and instead of attacking with its slam attacks - each round it can be heard uttering an incantation (roll on the table below to determine the effect). Once defeated a serviceable (though probably in desperate need of repair) set of +1 half-plate armour may be salvaged from it's ruin.</p><p></p><p>1-3 Bolt of fire: +3 ranged attack (as fire bolt but deals 1d8 fire damage)</p><p></p><p>4-5 Cone of fire: DC12 Dex save (as burning hands but deals 1d6 fire damage to those within its cone)</p><p></p><p>6 Blast of fire: DC13 Dex save (as fireball but deals 1d4 fire damage to everyone within a 15ft radius of the dummy, and 1 point to everyone else in the room).</p><p></p><p><em>Additional notes: Assuming the kobolds lurking in area 9 have yet to be disturbed, the light of their small fire will be shining through the gaps in the door. Similarly, anyone listening at that door will hear their quiet chatter with an easy DC8 test. Furthermore, there is an additional (concealed) doorway in the north-western corner of this chamber (DC15 to find) that leads to a secret passage.</em></p></blockquote><p></p>
[QUOTE="Kris, post: 7881073, member: 3745"] [B]10. Training Room[/B] [LIST] [*]This large domed chamber is supported by four tall columns - each of them blackened as if by fire (fire emanating from the centre of the room). [*]Similarly, the floor (especially near the middle of the room) is coated in a layer of ash - at the heart of which stands, what looks like, a practice dummy clad in fine armour. [/LIST] Examining the ash reveals that it also contains tiny fragments of charred bones and teeth. In addition, a successful (DC11) Perception test uncovers the fact that a strange mumbling sound seems to be emanating from the armoured dummy itself (a further DC14 Arcana test also reveals it to be fragments of fire based evocation chants). However, should any living creature approach within 15ft of the dummy (i.e. cross into the area beyond the pillars), the chanting will increase in volume and the dummy will spring into action. [CENTER][U]MAGICAL TRAINING DUMMY[/U][/CENTER] Treat the dummy as Animated Armour except that it had 50hp, is immobile (and thus grants its attackers advantage on their attack rolls), and instead of attacking with its slam attacks - each round it can be heard uttering an incantation (roll on the table below to determine the effect). Once defeated a serviceable (though probably in desperate need of repair) set of +1 half-plate armour may be salvaged from it's ruin. 1-3 Bolt of fire: +3 ranged attack (as fire bolt but deals 1d8 fire damage) 4-5 Cone of fire: DC12 Dex save (as burning hands but deals 1d6 fire damage to those within its cone) 6 Blast of fire: DC13 Dex save (as fireball but deals 1d4 fire damage to everyone within a 15ft radius of the dummy, and 1 point to everyone else in the room). [I]Additional notes: Assuming the kobolds lurking in area 9 have yet to be disturbed, the light of their small fire will be shining through the gaps in the door. Similarly, anyone listening at that door will hear their quiet chatter with an easy DC8 test. Furthermore, there is an additional (concealed) doorway in the north-western corner of this chamber (DC15 to find) that leads to a secret passage.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling up a random dungeon (finished)
Top