Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling up a random dungeon (finished)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kris" data-source="post: 7881075" data-attributes="member: 3745"><p><strong>11. Hallway</strong></p><ul> <li data-xf-list-type="ul">Here, the passage opens out into a wider hallway - one in which the floor seems to have collapsed into a natural cavern beneath - leaving just enough of a walkway on either side to facilitate safe passage.</li> <li data-xf-list-type="ul">Up above the ceiling is damp and drips water down into the hole with a faint 'plink' every now and again.</li> </ul><p>This is where the kobolds (found elsewhere) entered the dungeon - after being forced out of their own home by a fierce tribe of troglodytes. As such, this adventure does not deal with these caverns in any great detail - as they could very well be an adventure in and of themselves. That being said, if the players decide to explore this area, they will quickly find it to be twisting maze of tunnels and small caves that are very easy to get lost in (which the DM should feel free to map out accordingly). Furthermore, for each area they explore the DM should roll a d6; on the roll of a 1 the PCs also come across a natural hazard, and on a 6 they encounter a wandering monster (see the tables below).</p><p></p><p><u>NATURAL HAZARDS</u></p><p></p><p>1 - Old cave in (nothing can be done other than turn back).</p><p></p><p>2 - Chasm - 10ft wide, 30ft deep.</p><p></p><p>3 - Steep incline/decline (DC10 text to navigate safely. Failure results in 1d4 damage).</p><p></p><p>4 - Difficult terrain (travelling through this area necessitates a successful Con save to avoid gaining one level of exhaustion).</p><p></p><p>5 - Poisonous gas/spores (DC14 Con save or become poisoned until taking a long/short rest in a gas/spore free environment).</p><p></p><p>6 - The PCs are caught in cave in (or rockslide) and must make a DC12 Dex save to leap clear. Failure results in 1d10 points of bludgeoning damage. In addition, anyone who fails the save by five or more is also buried alive and suffers an additional 1HP per round (until they are dug out - which takes 1d4 rounds).</p><p></p><p></p><p><u>WANDERING MONSTERS</u></p><p>1 - 1d6+4 giant fire beetles</p><p>2 - 1d4+4 kobolds</p><p>3 - 1d3 darkmantles</p><p>4 - 1d4 troglodytes</p><p>5 - 1 Giant spider</p><p>6 - 1 Carrion crawler</p></blockquote><p></p>
[QUOTE="Kris, post: 7881075, member: 3745"] [B]11. Hallway[/B] [LIST] [*]Here, the passage opens out into a wider hallway - one in which the floor seems to have collapsed into a natural cavern beneath - leaving just enough of a walkway on either side to facilitate safe passage. [*]Up above the ceiling is damp and drips water down into the hole with a faint 'plink' every now and again. [/LIST] This is where the kobolds (found elsewhere) entered the dungeon - after being forced out of their own home by a fierce tribe of troglodytes. As such, this adventure does not deal with these caverns in any great detail - as they could very well be an adventure in and of themselves. That being said, if the players decide to explore this area, they will quickly find it to be twisting maze of tunnels and small caves that are very easy to get lost in (which the DM should feel free to map out accordingly). Furthermore, for each area they explore the DM should roll a d6; on the roll of a 1 the PCs also come across a natural hazard, and on a 6 they encounter a wandering monster (see the tables below). [U]NATURAL HAZARDS[/U] 1 - Old cave in (nothing can be done other than turn back). 2 - Chasm - 10ft wide, 30ft deep. 3 - Steep incline/decline (DC10 text to navigate safely. Failure results in 1d4 damage). 4 - Difficult terrain (travelling through this area necessitates a successful Con save to avoid gaining one level of exhaustion). 5 - Poisonous gas/spores (DC14 Con save or become poisoned until taking a long/short rest in a gas/spore free environment). 6 - The PCs are caught in cave in (or rockslide) and must make a DC12 Dex save to leap clear. Failure results in 1d10 points of bludgeoning damage. In addition, anyone who fails the save by five or more is also buried alive and suffers an additional 1HP per round (until they are dug out - which takes 1d4 rounds). [U]WANDERING MONSTERS[/U] 1 - 1d6+4 giant fire beetles 2 - 1d4+4 kobolds 3 - 1d3 darkmantles 4 - 1d4 troglodytes 5 - 1 Giant spider 6 - 1 Carrion crawler [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling up a random dungeon (finished)
Top