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<blockquote data-quote="Ariosto" data-source="post: 5727937" data-attributes="member: 80487"><p>USING THE TABLE</p><p> </p><p>The figures are for start of level. One can interpolate a chance of a more experienced character having more spells.</p><p> </p><p>The first 4 spells are Read Magic plus 3 others per DMG p. 39. Add a fifth spell if you use that option.</p><p> </p><p>The number before the "+" indicates freebies for level advancement, which the NPC is guaranteed. For these, I often pick an attractive spell and check the % to learn. If that fails, I assign a random different spell.</p><p> </p><p>The number after the "+" indicates opportunities to copy spells (the initial +1 for a new spell level assuming a saved scroll). If a multi-classed character has attained an MU level above 1st, use the number for the next higher level (considering only castable spell levels).</p><p> </p><p>For each opportunity, randomize a spell of that level. For any spell that is not a duplicate of one already learned or unlearnable, check the chance to learn. If you don't care about unlearnable spells, just multiply by the % (but duplicates are still dropped).</p><p> </p><p>Remember the maximum/level for intelligence.</p><p> </p><p>If the character has the Write spell, estimate the level at which it was gained. For each level from that one prior to the current level, make two 1d8 rolls. On 7 or 8, 1/6 chance it's really 9. If above current castable level, there's a chance of adding it with Write.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5727937, member: 80487"] USING THE TABLE The figures are for start of level. One can interpolate a chance of a more experienced character having more spells. The first 4 spells are Read Magic plus 3 others per DMG p. 39. Add a fifth spell if you use that option. The number before the "+" indicates freebies for level advancement, which the NPC is guaranteed. For these, I often pick an attractive spell and check the % to learn. If that fails, I assign a random different spell. The number after the "+" indicates opportunities to copy spells (the initial +1 for a new spell level assuming a saved scroll). If a multi-classed character has attained an MU level above 1st, use the number for the next higher level (considering only castable spell levels). For each opportunity, randomize a spell of that level. For any spell that is not a duplicate of one already learned or unlearnable, check the chance to learn. If you don't care about unlearnable spells, just multiply by the % (but duplicates are still dropped). Remember the maximum/level for intelligence. If the character has the Write spell, estimate the level at which it was gained. For each level from that one prior to the current level, make two 1d8 rolls. On 7 or 8, 1/6 chance it's really 9. If above current castable level, there's a chance of adding it with Write. [/QUOTE]
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