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General Tabletop Discussion
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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="iserith" data-source="post: 8440884" data-attributes="member: 97077"><p>It sounds like the DM was going more toward the "Ignoring the Dice" method instead of the "The Middle Path" (DMG, page 236-237). The DMG says the former has some potential drawbacks whereas the Middle Path does not.</p><p></p><p>In the Middle Path, players will in my experience tend to do the things the character has a better chance of success at if they have to roll, but work toward removing the uncertainty as to the outcome of the task and/or the meaningful consequence for failure so they don't have to. Sometimes they can, obviating the need for an ability check. Sometimes they can't, meaning they end up rolling in an area where they stand a good chance of succeeding based on their investments and tactics. As long as the group is engaging in the sorts of adventuring tasks where uncertainty and consequence is present, there will still be plenty of rolling. If the group is sluggish in terms of pace and doesn't cover that much adventuring content in a given session, then there may be a perception that they rarely roll, particularly if the DM is leaning toward the Ignoring the Dice method.</p></blockquote><p></p>
[QUOTE="iserith, post: 8440884, member: 97077"] It sounds like the DM was going more toward the "Ignoring the Dice" method instead of the "The Middle Path" (DMG, page 236-237). The DMG says the former has some potential drawbacks whereas the Middle Path does not. In the Middle Path, players will in my experience tend to do the things the character has a better chance of success at if they have to roll, but work toward removing the uncertainty as to the outcome of the task and/or the meaningful consequence for failure so they don't have to. Sometimes they can, obviating the need for an ability check. Sometimes they can't, meaning they end up rolling in an area where they stand a good chance of succeeding based on their investments and tactics. As long as the group is engaging in the sorts of adventuring tasks where uncertainty and consequence is present, there will still be plenty of rolling. If the group is sluggish in terms of pace and doesn't cover that much adventuring content in a given session, then there may be a perception that they rarely roll, particularly if the DM is leaning toward the Ignoring the Dice method. [/QUOTE]
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