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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Oofta" data-source="post: 8441053" data-attributes="member: 6801845"><p>I sometimes don't call for a roll because it will automatically succeed. Sometimes I call for a roll because they may get more information or get the task done more quickly.</p><p></p><p>Conversely I call for rolls because I don't want the players to know the roll has no effect. Apparently this is borderline blasphemy, but if someone indicates they're doing an insight check to detect if someone is lying I'll ask them to roll. If the insight is lower than the NPCs deception or the NPC is not trying to be deceptive.</p><p></p><p>In other words the role of rolling is that it should be consequential to the game. That can happen many ways. Not revealing information to a player that the PC should not know, seeing if they can achieve more than expected, adding an air of mystery.</p><p></p><p>Ultimately though it's more about making the game fun, not following some hypothetical"correct" way of playing</p></blockquote><p></p>
[QUOTE="Oofta, post: 8441053, member: 6801845"] I sometimes don't call for a roll because it will automatically succeed. Sometimes I call for a roll because they may get more information or get the task done more quickly. Conversely I call for rolls because I don't want the players to know the roll has no effect. Apparently this is borderline blasphemy, but if someone indicates they're doing an insight check to detect if someone is lying I'll ask them to roll. If the insight is lower than the NPCs deception or the NPC is not trying to be deceptive. In other words the role of rolling is that it should be consequential to the game. That can happen many ways. Not revealing information to a player that the PC should not know, seeing if they can achieve more than expected, adding an air of mystery. Ultimately though it's more about making the game fun, not following some hypothetical"correct" way of playing [/QUOTE]
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