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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Oofta" data-source="post: 8441302" data-attributes="member: 6801845"><p>It's pretty obvious if someone is doing an insight that they're ... wait for it ... trying to get insight into the persons mannerisms and behaviors to get a sense of their emotional state. I don't want to "pixel bitch" about having to ask if someone is nervous, lying, hiding something, stumbles over their words a bit only when mentioning Lord Drake or whatever.</p><p></p><p>I don't ask people how they're picking a lock or swinging a sword, it's a PC skill not a player skill. Another example would be history. Either the PC knows a bit of history or they don't. They don't need to justify how they came across it, although as long as they don't go overboard it can be fun.</p><p></p><p></p><p>Really? Going up a stairs or ladder does not, climbing a wall or cliff that does certainly does. Maybe it never matters in your games, but occasionally it has in mine, in games I've played and in streamed games that I watch.</p><p></p><p></p><p></p><p>There are often times where the PCs have no idea if time matters. But if you spend a few seconds unlocking a door the odds of having a chance encounter are significantly lessened.</p><p></p><p>As always, just explaining what I do. I'd have to see an actual play session or examples, but I see no value in having strict declaration of action structure in the game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8441302, member: 6801845"] It's pretty obvious if someone is doing an insight that they're ... wait for it ... trying to get insight into the persons mannerisms and behaviors to get a sense of their emotional state. I don't want to "pixel bitch" about having to ask if someone is nervous, lying, hiding something, stumbles over their words a bit only when mentioning Lord Drake or whatever. I don't ask people how they're picking a lock or swinging a sword, it's a PC skill not a player skill. Another example would be history. Either the PC knows a bit of history or they don't. They don't need to justify how they came across it, although as long as they don't go overboard it can be fun. Really? Going up a stairs or ladder does not, climbing a wall or cliff that does certainly does. Maybe it never matters in your games, but occasionally it has in mine, in games I've played and in streamed games that I watch. There are often times where the PCs have no idea if time matters. But if you spend a few seconds unlocking a door the odds of having a chance encounter are significantly lessened. As always, just explaining what I do. I'd have to see an actual play session or examples, but I see no value in having strict declaration of action structure in the game. [/QUOTE]
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