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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Charlaquin" data-source="post: 8441380" data-attributes="member: 6779196"><p>Sure, and those are consequential things. When I say “consequence for failure” I’m using the word “failure” in its game mechanical sense, as in, you rolled under the target number. When that happens, there should be some sort of meaningful outcome as a result. Not getting bonus information or the scene going in one direction instead of another are absolutely consequences for failure.</p><p></p><p>Eh, I disagree. It matters if that struggle actually affects the game in some way, but if it’s just a difference in how you narrate the exact same result the most it’s going to matter is if the player gets annoyed that their character had to look foolish because of a bad dice roll.</p><p></p><p>But what you’re describing is a situation where the results of those dice rolls matter. I agree that most players like rolling dice, but only if rolling the dice matters. I don’t imagine you would have had any more fun using the crafting rules as written and also rolling a d20 every day of crafting, with the result of that d20 roll not having any impact whatsoever. To make it fun, you had to assign meaningful outcomes to the results of the rolls. Because rolling dice is fun, <em>when the dice roll matters</em>.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8441380, member: 6779196"] Sure, and those are consequential things. When I say “consequence for failure” I’m using the word “failure” in its game mechanical sense, as in, you rolled under the target number. When that happens, there should be some sort of meaningful outcome as a result. Not getting bonus information or the scene going in one direction instead of another are absolutely consequences for failure. Eh, I disagree. It matters if that struggle actually affects the game in some way, but if it’s just a difference in how you narrate the exact same result the most it’s going to matter is if the player gets annoyed that their character had to look foolish because of a bad dice roll. But what you’re describing is a situation where the results of those dice rolls matter. I agree that most players like rolling dice, but only if rolling the dice matters. I don’t imagine you would have had any more fun using the crafting rules as written and also rolling a d20 every day of crafting, with the result of that d20 roll not having any impact whatsoever. To make it fun, you had to assign meaningful outcomes to the results of the rolls. Because rolling dice is fun, [I]when the dice roll matters[/I]. [/QUOTE]
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