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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="FitzTheRuke" data-source="post: 8441552" data-attributes="member: 59816"><p>Right. I didn't mean that the reality shifts around the roll, I just meant that the details (like you describe being winded at the top of a climb) of the success depend on the roll. Nearly always story-stuff, not mechanical penalties. Of course, depending on the situation, when there IS negative consequences for failure, those would occur, same as they would for people who would only ask for a roll in those situations. </p><p></p><p>Or in other words, I'm fine with rolling all the time! It's just that only sometimes are there mechanical failures, other times it's only story failures (you stumble, but you make it!) I don't find that the game is slowed down, and sometimes it helps to build tension, or other useful things, while still pushing things forward.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8441552, member: 59816"] Right. I didn't mean that the reality shifts around the roll, I just meant that the details (like you describe being winded at the top of a climb) of the success depend on the roll. Nearly always story-stuff, not mechanical penalties. Of course, depending on the situation, when there IS negative consequences for failure, those would occur, same as they would for people who would only ask for a roll in those situations. Or in other words, I'm fine with rolling all the time! It's just that only sometimes are there mechanical failures, other times it's only story failures (you stumble, but you make it!) I don't find that the game is slowed down, and sometimes it helps to build tension, or other useful things, while still pushing things forward. [/QUOTE]
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