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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Hussar" data-source="post: 8441635" data-attributes="member: 22779"><p>Whereas to me, this all seems needlessly fiddly and nit-picky. "Tell me what you want to know" isn't what the player asked. The player just wants to know, based on his character attributes, what knowledge he has of a the monster. It's no different than a player, upon hearing some proper noun in the game, saying, "What do I know about (proper noun), History 21". </p><p></p><p>I mean, you later talk about how you don't need to know how the character attacks or picks a lock. I'm not sure why this is any different. It's just abstracted away, the same way as combat is. </p><p></p><p>I find your way often leads to mother may I situations where the DM starts saying things like, "Well, you didn't say you were looking at the ceiling when you said you search the room, so, you missed the monster waiting in the corner..." and pushes the players to start going down a shopping list of things "I look in each corner, the ceiling and the floor of the room. After that, I look on the bed, under the bed, in the bed and behind the bed. After that I look...."</p><p></p><p>Really, really not to my taste.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8441635, member: 22779"] Whereas to me, this all seems needlessly fiddly and nit-picky. "Tell me what you want to know" isn't what the player asked. The player just wants to know, based on his character attributes, what knowledge he has of a the monster. It's no different than a player, upon hearing some proper noun in the game, saying, "What do I know about (proper noun), History 21". I mean, you later talk about how you don't need to know how the character attacks or picks a lock. I'm not sure why this is any different. It's just abstracted away, the same way as combat is. I find your way often leads to mother may I situations where the DM starts saying things like, "Well, you didn't say you were looking at the ceiling when you said you search the room, so, you missed the monster waiting in the corner..." and pushes the players to start going down a shopping list of things "I look in each corner, the ceiling and the floor of the room. After that, I look on the bed, under the bed, in the bed and behind the bed. After that I look...." Really, really not to my taste. [/QUOTE]
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