Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling Without a Chance of Failure (I love it)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8441678" data-attributes="member: 6779196"><p>Yes, to me. Unless I say otherwise I’m talking about my own preferences. And I prefer games where we get stuff done over games where we spend a lot of table time bantering and trash talking. People are often amazed when I say I don’t have trouble meeting the 6-8 encounter adventuring day guidelines? It’s because I keep the game focused on the gameplay. Not to say there isn’t room for characterization - there certainly is. But we keep on-task because we don’t waste a lot of time on rolls that don’t add anything to the actual gameplay.</p><p></p><p>I strongly disagree. I’m sure you’ve heard the “kill your darlings” adage. That exists because stories are better when everything in them serves a specific and necessary purpose. Sometimes that purpose is to reveal something about the characters, sometimes it’s for a bit of breathing room from the action, or a spot of comic relief or what have you, but it’s still very purposeful and important to the story.</p><p></p><p>It very much isn’t. In my very first post in this thread, I said that the intent behind the advice not to call for rolls unless there’s a consequence for failure isn’t to say you should call for rolls less often, but to say you should make failure consequential more often. This has been my position the entire time.</p><p></p><p>I just don’t care to argue about semantics. You now understand what I mean when I say don’t call for rolls unless there’s a consequence for failure. Sorry if you don’t like that phrasing, but as long as we understand each other I don’t see much point in arguing about my verbiage.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8441678, member: 6779196"] Yes, to me. Unless I say otherwise I’m talking about my own preferences. And I prefer games where we get stuff done over games where we spend a lot of table time bantering and trash talking. People are often amazed when I say I don’t have trouble meeting the 6-8 encounter adventuring day guidelines? It’s because I keep the game focused on the gameplay. Not to say there isn’t room for characterization - there certainly is. But we keep on-task because we don’t waste a lot of time on rolls that don’t add anything to the actual gameplay. I strongly disagree. I’m sure you’ve heard the “kill your darlings” adage. That exists because stories are better when everything in them serves a specific and necessary purpose. Sometimes that purpose is to reveal something about the characters, sometimes it’s for a bit of breathing room from the action, or a spot of comic relief or what have you, but it’s still very purposeful and important to the story. It very much isn’t. In my very first post in this thread, I said that the intent behind the advice not to call for rolls unless there’s a consequence for failure isn’t to say you should call for rolls less often, but to say you should make failure consequential more often. This has been my position the entire time. I just don’t care to argue about semantics. You now understand what I mean when I say don’t call for rolls unless there’s a consequence for failure. Sorry if you don’t like that phrasing, but as long as we understand each other I don’t see much point in arguing about my verbiage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling Without a Chance of Failure (I love it)
Top