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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Oofta" data-source="post: 8441815" data-attributes="member: 6801845"><p>This is just foreign to me. Players asking to make checks are simply asking to interact with the fiction in a way that feels meaningful to them. If they ask to check for traps at the door, that declaration doesn't suddenly change the state of the door trap. It was either trapped or it wasn't. </p><p></p><p>Sometimes when the player asks to check a door for traps, the door is not trapped and never has been. The roll is not necessary but it would break the fiction of the world and tension of the moment if I say "Don't bother, it's not trapped". The roll reflects an action taken by the PC, even if it was not necessary. Sometimes the door was trapped and opening it without checking, so it will soon be followed by a "make a ___ save".</p><p></p><p>But making up a penalty because they asked for a check? That's just weird to me and seems like the DM using a cudgel to enforce a "correct" way of playing. If someone is wasting time checking for traps every 5 feet, it's time to have a discussion about pacing and not making repetitive checks. We discuss pacing and how we can just use passive checks but it will slow movement to a crawl; we discuss it openly as an approach to the game instead of punishing people for playing "wrong".</p></blockquote><p></p>
[QUOTE="Oofta, post: 8441815, member: 6801845"] This is just foreign to me. Players asking to make checks are simply asking to interact with the fiction in a way that feels meaningful to them. If they ask to check for traps at the door, that declaration doesn't suddenly change the state of the door trap. It was either trapped or it wasn't. Sometimes when the player asks to check a door for traps, the door is not trapped and never has been. The roll is not necessary but it would break the fiction of the world and tension of the moment if I say "Don't bother, it's not trapped". The roll reflects an action taken by the PC, even if it was not necessary. Sometimes the door was trapped and opening it without checking, so it will soon be followed by a "make a ___ save". But making up a penalty because they asked for a check? That's just weird to me and seems like the DM using a cudgel to enforce a "correct" way of playing. If someone is wasting time checking for traps every 5 feet, it's time to have a discussion about pacing and not making repetitive checks. We discuss pacing and how we can just use passive checks but it will slow movement to a crawl; we discuss it openly as an approach to the game instead of punishing people for playing "wrong". [/QUOTE]
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