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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="soviet" data-source="post: 8442005" data-attributes="member: 6925338"><p>I don't allow action declarations like that, they're too abstract and mechanical. I would ask the player 'OK, but what do you actually do?'. Doesn't have to be super detailed, or even realistic, I'm just trying to build a sense of the character's approach. Once they've done this, I would just say that they don't find any.</p><p></p><p>If there <em>was</em> a trap, I would follow the same process. If the player described an approach that would logically find the trap, I would say they found it. If they describe something inadequate, I would say they didn't. Then, when they commit to opening the chest, I would let them make their check to try to spot the trap at the last minute and avoid setting it off. So for the most part simple description is the resolution method and the check itself is basically a saving throw.</p></blockquote><p></p>
[QUOTE="soviet, post: 8442005, member: 6925338"] I don't allow action declarations like that, they're too abstract and mechanical. I would ask the player 'OK, but what do you actually do?'. Doesn't have to be super detailed, or even realistic, I'm just trying to build a sense of the character's approach. Once they've done this, I would just say that they don't find any. If there [I]was[/I] a trap, I would follow the same process. If the player described an approach that would logically find the trap, I would say they found it. If they describe something inadequate, I would say they didn't. Then, when they commit to opening the chest, I would let them make their check to try to spot the trap at the last minute and avoid setting it off. So for the most part simple description is the resolution method and the check itself is basically a saving throw. [/QUOTE]
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