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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="iserith" data-source="post: 8442259" data-attributes="member: 97077"><p>The issue is in the assumption that examining a chest for traps involves touching the chest. That is, at best, a table rule that you and your players may agree on. Perfectly fine, but it is not a rule of the game. Therefore, for those groups who do not share your table rule that "examine chest for traps = touching the chest," you're going to get pushback that the DM is overstepping their role and that reasonable specificity is required (which actually <em>is </em>set forth in the rules in the section on hidden objects).</p><p></p><p>As for why the character has skills, as [USER=6779196]@Charlaquin[/USER] has noted, these are effectively insurance for when a player's decisions fall short of success without a roll. Which will happen quite a bit in a game where the pace is reasonably good and the PCs are engaged in situations that have actual stakes to them.</p></blockquote><p></p>
[QUOTE="iserith, post: 8442259, member: 97077"] The issue is in the assumption that examining a chest for traps involves touching the chest. That is, at best, a table rule that you and your players may agree on. Perfectly fine, but it is not a rule of the game. Therefore, for those groups who do not share your table rule that "examine chest for traps = touching the chest," you're going to get pushback that the DM is overstepping their role and that reasonable specificity is required (which actually [I]is [/I]set forth in the rules in the section on hidden objects). As for why the character has skills, as [USER=6779196]@Charlaquin[/USER] has noted, these are effectively insurance for when a player's decisions fall short of success without a roll. Which will happen quite a bit in a game where the pace is reasonably good and the PCs are engaged in situations that have actual stakes to them. [/QUOTE]
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