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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8442264" data-attributes="member: 7025508"><p>I actually agree with your overall sentiment. And I this isn't a new conflict, and I am usually on the side that player skill is allowed to matter. But ultimately in a game where skills and such are a thing, they must matter too. And I feel farther we go from the area of which the players actually have practical understanding, more we need to abstract things and let the system handle it. Like everyone (Ok, almost everyone) has at least some idea how conversations work. Even if they were not super charismatic master manipulators, they can at least approximate a persuasion attempt. But when we get to specialised technical knowledge I don't feel this really works, and I don't feel expecting players to describe such things in detail is fair. Like in real world there are people who can fix computers. I'm definitely not one of them. And if I was playing a techie character in a modern game, I would just expect that I could say things like "I try to fix the broken computer" and I feel it would be extremely unfair if the GM expected me to be able to describe whether I check if the problem is in the mother board or in the power... thing. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8442264, member: 7025508"] I actually agree with your overall sentiment. And I this isn't a new conflict, and I am usually on the side that player skill is allowed to matter. But ultimately in a game where skills and such are a thing, they must matter too. And I feel farther we go from the area of which the players actually have practical understanding, more we need to abstract things and let the system handle it. Like everyone (Ok, almost everyone) has at least some idea how conversations work. Even if they were not super charismatic master manipulators, they can at least approximate a persuasion attempt. But when we get to specialised technical knowledge I don't feel this really works, and I don't feel expecting players to describe such things in detail is fair. Like in real world there are people who can fix computers. I'm definitely not one of them. And if I was playing a techie character in a modern game, I would just expect that I could say things like "I try to fix the broken computer" and I feel it would be extremely unfair if the GM expected me to be able to describe whether I check if the problem is in the mother board or in the power... thing. 🤷 [/QUOTE]
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