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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Oofta" data-source="post: 8442332" data-attributes="member: 6801845"><p>I did misspeak about finding the trap. I usually use investigation because you're examining small details and have an understanding of how traps work. But that's a different topic, just something I discuss in session 0 if someone wants to run a rogue.</p><p></p><p>But let's say Olaf with his 8 dexterity (and let's say 8 intelligence because BDF) with a -1 to checks has the same odds of finding and disabling a trap as Sly who has a +15 to both and is a 10th level rogue so has reliable talent and can't get below a 10? Because of how the player describes what they're doing? What if Olaf's player had a rogue last time and knows how he always described it back in that campaign so they just say the same things?</p><p></p><p>Or let's say the DM has never seen a horse in their life. So Bob describes how they calm a horse by flapping their arms and squawking because birds are harmless. Kim who actually has a horse in real life, realizes this would spook the horse*. Should player knowledge make Kim better at calming a horse? How does the DM who's closest encounter with a horse was on a Merry-Go-Round make the call?</p><p></p><p>*<em>I assume. No clue, I don't have a horse.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8442332, member: 6801845"] I did misspeak about finding the trap. I usually use investigation because you're examining small details and have an understanding of how traps work. But that's a different topic, just something I discuss in session 0 if someone wants to run a rogue. But let's say Olaf with his 8 dexterity (and let's say 8 intelligence because BDF) with a -1 to checks has the same odds of finding and disabling a trap as Sly who has a +15 to both and is a 10th level rogue so has reliable talent and can't get below a 10? Because of how the player describes what they're doing? What if Olaf's player had a rogue last time and knows how he always described it back in that campaign so they just say the same things? Or let's say the DM has never seen a horse in their life. So Bob describes how they calm a horse by flapping their arms and squawking because birds are harmless. Kim who actually has a horse in real life, realizes this would spook the horse*. Should player knowledge make Kim better at calming a horse? How does the DM who's closest encounter with a horse was on a Merry-Go-Round make the call? *[I]I assume. No clue, I don't have a horse.[/I] [/QUOTE]
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