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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Charlaquin" data-source="post: 8442360" data-attributes="member: 6779196"><p>Right, what I’m saying is, being able to read the DM or not isn’t what’s relevant here.</p><p></p><p>Yes, it does rely on the DM’s ability to telegraph effectively, and the player’s ability to pay attention to the description, notice details in it, and use what they notice to inform their decision-making. Is that a player skill? Sure. So is resource management, and tactical decision-making in combat. D&D is a game that is fundamentally about making decisions. Deciding how to build your character, deciding what equipment to buy, deciding when to use your resources and when to save them, where to explore, what quests to undertake, when to fight, when to retreat, when to parley, and yes, deciding what to do when you find a chest that might be trapped. My primary goal in DMing is to insure that players’ decisions matter. This is one of the ways I achieve that goal.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8442360, member: 6779196"] Right, what I’m saying is, being able to read the DM or not isn’t what’s relevant here. Yes, it does rely on the DM’s ability to telegraph effectively, and the player’s ability to pay attention to the description, notice details in it, and use what they notice to inform their decision-making. Is that a player skill? Sure. So is resource management, and tactical decision-making in combat. D&D is a game that is fundamentally about making decisions. Deciding how to build your character, deciding what equipment to buy, deciding when to use your resources and when to save them, where to explore, what quests to undertake, when to fight, when to retreat, when to parley, and yes, deciding what to do when you find a chest that might be trapped. My primary goal in DMing is to insure that players’ decisions matter. This is one of the ways I achieve that goal. [/QUOTE]
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