Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling Without a Chance of Failure (I love it)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8442397" data-attributes="member: 6779196"><p>Maybe that’s what you do, but it is not what I do.</p><p></p><p>Sorry, but this is just incorrect. “I attack that monster with this weapon” conveys more information about the events in the fiction than “I check for traps” does. This is just a fact. We won’t get anywhere if we can’t agree on basic epistemology.</p><p></p><p>That’s dis-analogous. The combat rules take out of the players’ hands whether or not their approach (swing my sword at the gnoll) successfully achieves or makes progress towards their goal (kill the gnoll), but it does not take their approach out of their hands. You don’t accidentally punch the gnoll instead if you fail your attack roll. On the other hand, in the case of the chest, we have a clear goal (find out if it’s trapped) and an unclear approach (check it). This action can’t be resolved without taking the approach out of the player’s hands. You might accidentally touch the chest with your hands if you fail the investigation check. This is a situation I seek to avoid, by asking the player to state their action with reasonable specificity. What is your character actually <em>doing</em> in the fictional world? That’s up to you, not me or the dice.</p><p></p><p>That would truly be pixel moaning. No specific approach is or ought to be required. Infinitely many approaches may require an Investigation check to resolve, which is why a DM is needed to make the determination of whether any given approach a player describes does or not. If a player describes an approach that the DM determines requires an Investigation check to resolve, the rules inform us what an appropriate DC would be for that check.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8442397, member: 6779196"] Maybe that’s what you do, but it is not what I do. Sorry, but this is just incorrect. “I attack that monster with this weapon” conveys more information about the events in the fiction than “I check for traps” does. This is just a fact. We won’t get anywhere if we can’t agree on basic epistemology. That’s dis-analogous. The combat rules take out of the players’ hands whether or not their approach (swing my sword at the gnoll) successfully achieves or makes progress towards their goal (kill the gnoll), but it does not take their approach out of their hands. You don’t accidentally punch the gnoll instead if you fail your attack roll. On the other hand, in the case of the chest, we have a clear goal (find out if it’s trapped) and an unclear approach (check it). This action can’t be resolved without taking the approach out of the player’s hands. You might accidentally touch the chest with your hands if you fail the investigation check. This is a situation I seek to avoid, by asking the player to state their action with reasonable specificity. What is your character actually [I]doing[/I] in the fictional world? That’s up to you, not me or the dice. That would truly be pixel moaning. No specific approach is or ought to be required. Infinitely many approaches may require an Investigation check to resolve, which is why a DM is needed to make the determination of whether any given approach a player describes does or not. If a player describes an approach that the DM determines requires an Investigation check to resolve, the rules inform us what an appropriate DC would be for that check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling Without a Chance of Failure (I love it)
Top