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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8442400" data-attributes="member: 7025508"><p><img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>Only in a sense that <em>everything</em> in D&D combat has more detail! This is hardly an revelation. Also, it is not just 'search for traps, it is 'search this chest for traps.'</p><p></p><p></p><p>Again, we might demand the player to describe their specific way of swinging their sword at the gnoll and adjust the gnoll's AC based on that, but we don't.</p><p></p><p></p><p>Yes. Because the investigation check represents how skilfully the character examines the check for traps. Just like the attack roll represents how skilfully the character hits the gnoll.</p><p></p><p></p><p>And because neither you or the player actually knows how to search for traps, the player is unable to make informed decisions of what steps are reasonable. At the best, they can try to guess what you think is reasonable.</p><p></p><p></p><p>Do you know of fantasy traps work? How you determine which approach is reasonable? This is just very 'mother may I.' The player needs to use specific words even to get to use their character's capabilities. This is like if in combat they would need to describe the attack in specific way to even get to roll for an attack.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8442400, member: 7025508"] 🤷 Only in a sense that [I]everything[/I] in D&D combat has more detail! This is hardly an revelation. Also, it is not just 'search for traps, it is 'search this chest for traps.' Again, we might demand the player to describe their specific way of swinging their sword at the gnoll and adjust the gnoll's AC based on that, but we don't. Yes. Because the investigation check represents how skilfully the character examines the check for traps. Just like the attack roll represents how skilfully the character hits the gnoll. And because neither you or the player actually knows how to search for traps, the player is unable to make informed decisions of what steps are reasonable. At the best, they can try to guess what you think is reasonable. Do you know of fantasy traps work? How you determine which approach is reasonable? This is just very 'mother may I.' The player needs to use specific words even to get to use their character's capabilities. This is like if in combat they would need to describe the attack in specific way to even get to roll for an attack. [/QUOTE]
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