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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8442434" data-attributes="member: 7025508"><p>Yes it does. You can always demand more granularity. If you said to an actual fencing expert 'I attack with sword' that wouldn't tell them much. Like duh, you're in melee combat, obviously you're gonna attack with a sword, but is it a lunge, remise, passata sotto or perhaps something else? And that's still just broad strokes categories.</p><p></p><p></p><p>Checks the chest for traps.</p><p></p><p></p><p></p><p>They check for traps, then they roll investigation. And the DMG even literally tells you the DC, so no need to even ponder that.</p><p></p><p></p><p>Talked with my SO about this. They said contact poison would never occur to them as it seems absurd and implausible that it would last any reasonable amount of time. Which is true. This is not a trap that anyone ever would use in real life. But in D&D it can still be thing. And if player is playing a character who knows this sort of things, they shouldn't be penalised for understanding more about poisons than the GM who invented the trap.</p><p></p><p></p><p>Yes. And they need to guess which approach you think would work. Note, not what actually would work, what you think would work!</p><p></p><p></p><p>They search the chest for traps.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8442434, member: 7025508"] Yes it does. You can always demand more granularity. If you said to an actual fencing expert 'I attack with sword' that wouldn't tell them much. Like duh, you're in melee combat, obviously you're gonna attack with a sword, but is it a lunge, remise, passata sotto or perhaps something else? And that's still just broad strokes categories. Checks the chest for traps. They check for traps, then they roll investigation. And the DMG even literally tells you the DC, so no need to even ponder that. Talked with my SO about this. They said contact poison would never occur to them as it seems absurd and implausible that it would last any reasonable amount of time. Which is true. This is not a trap that anyone ever would use in real life. But in D&D it can still be thing. And if player is playing a character who knows this sort of things, they shouldn't be penalised for understanding more about poisons than the GM who invented the trap. Yes. And they need to guess which approach you think would work. Note, not what actually would work, what you think would work! They search the chest for traps. [/QUOTE]
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