Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling Without a Chance of Failure (I love it)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8442528" data-attributes="member: 6779196"><p>This bears no resemblance whatsoever to an interaction that would or could ever happen in my game.</p><p></p><p>I’ll give you an example of a time I actually had a player who wasn’t expecting to be asked to give more specific detail than “I check for traps.” She said she checked for traps and I said, as I do in these situations, “I’m hearing that you want to figure out if the door is trapped or not. What does your character do to try and find that out?” She stared blankly for a moment, then said “something my character who’s trained in Investigation would think of that I can’t,” to which I responded, “I’m not looking for anything overly specific, I just need to understand what’s occurring in the fiction so I can determine what happens next, and I don’t want to assume your character is doing something you wouldn’t want them to do. For example, are you just looking at the door from a distance? Are you touching it at all? Are you using some kind of tool? I know you’re not an engineer, and neither am I, so no need to worry about the precise mechanisms or whatever, just something you imagine might help you figure out what you want to know, and I’ll do my best to interpret it in good faith.” Then she said, “oh, ok. I just want to look it over closely and thoroughly, I don’t want to touch it or anything.”</p><p></p><p>For the record, there was a simple bell on a lever that would ring when the door opened. I said she saw a scuffed section at the top of the door where it looked like it might have worn from repeatedly hitting something when opened.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8442528, member: 6779196"] This bears no resemblance whatsoever to an interaction that would or could ever happen in my game. I’ll give you an example of a time I actually had a player who wasn’t expecting to be asked to give more specific detail than “I check for traps.” She said she checked for traps and I said, as I do in these situations, “I’m hearing that you want to figure out if the door is trapped or not. What does your character do to try and find that out?” She stared blankly for a moment, then said “something my character who’s trained in Investigation would think of that I can’t,” to which I responded, “I’m not looking for anything overly specific, I just need to understand what’s occurring in the fiction so I can determine what happens next, and I don’t want to assume your character is doing something you wouldn’t want them to do. For example, are you just looking at the door from a distance? Are you touching it at all? Are you using some kind of tool? I know you’re not an engineer, and neither am I, so no need to worry about the precise mechanisms or whatever, just something you imagine might help you figure out what you want to know, and I’ll do my best to interpret it in good faith.” Then she said, “oh, ok. I just want to look it over closely and thoroughly, I don’t want to touch it or anything.” For the record, there was a simple bell on a lever that would ring when the door opened. I said she saw a scuffed section at the top of the door where it looked like it might have worn from repeatedly hitting something when opened. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling Without a Chance of Failure (I love it)
Top