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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Maxperson" data-source="post: 8442731" data-attributes="member: 23751"><p>"Is your character just looking at the drawer? Sliding a knife along the seam? Jiggling the handle? In what way is your character interacting with the drawer that might allow them to determine the presence or absence of traps?"</p><p></p><p>That does. And it's a fairly gotcha to expect that. What if the trap is not along the seam? They miss the trap? If yes, then it's a gotcha level of detail being asked for, and the player is expected to be a trap expert that goes through every possible way to find a trap on the drawer. If no, then there's no real point for asking for that level of detail. The person is going to be able find the trap via the roll, even though they completely failed to find the trap through their description. Might as well just accept, "I search the drawer for traps."</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8442731, member: 23751"] "Is your character just looking at the drawer? Sliding a knife along the seam? Jiggling the handle? In what way is your character interacting with the drawer that might allow them to determine the presence or absence of traps?" That does. And it's a fairly gotcha to expect that. What if the trap is not along the seam? They miss the trap? If yes, then it's a gotcha level of detail being asked for, and the player is expected to be a trap expert that goes through every possible way to find a trap on the drawer. If no, then there's no real point for asking for that level of detail. The person is going to be able find the trap via the roll, even though they completely failed to find the trap through their description. Might as well just accept, "I search the drawer for traps." [/QUOTE]
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