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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="iserith" data-source="post: 8442761" data-attributes="member: 97077"><p>So the way this is supposed to work is that when you're engaged in a wilderness travel exploration challenge, your character undertakes the Foraging travel task (see "Activities While Traveling"). Your character isn't a ranger in favored terrain, so while Foraging, you cannot Keep Watch for Danger. Unlike other characters, your Outlander background means that you don't have to make a roll to see if you successfully forage; however, what it does mean is that you are automatically surprised if a stealthy monster comes calling while you're traveling. As well, you have no chance of noticing traps since your passive Perception does not apply as your attention is focused on Foraging.</p><p></p><p>There's a meaningful choice to be made here and if the DM presents the game as intended, it's a risk for Elishar to use that background feature as he is more likely to be surprised or, depending on his rank in the marching order, run afoul of traps. Your DM also appears to have been quite generous with the Navigating travel task. At best, I would have granted advantage on the Wisdom (Survival) check for knowing which direction was north (since you can get advantage already just by being able to see the sky). Weather should also have an impact on your foraging ability relative to resource expenditure - hot days require more water, so if the weather table indicated extreme heat, I'm going to say you come up short on the additional water supplies. Someone else will have to engage in Foraging as well to get the party all it needs and, unlike you, that person will probably have to roll (unless also an Outlander).</p><p></p><p>All that to say, ranger or Outlander features don't actually allow the party to just skip over content. But it depends on how the DM is implementing it. Implementing the way the PHB and DMG contains a lot of meaningful trade-offs and decisions to be made by the players with risks attached.</p><p></p><p>EDIT: And I didn't even get into how travel pace affects tasks like Foraging or Keeping Watch for Danger!</p></blockquote><p></p>
[QUOTE="iserith, post: 8442761, member: 97077"] So the way this is supposed to work is that when you're engaged in a wilderness travel exploration challenge, your character undertakes the Foraging travel task (see "Activities While Traveling"). Your character isn't a ranger in favored terrain, so while Foraging, you cannot Keep Watch for Danger. Unlike other characters, your Outlander background means that you don't have to make a roll to see if you successfully forage; however, what it does mean is that you are automatically surprised if a stealthy monster comes calling while you're traveling. As well, you have no chance of noticing traps since your passive Perception does not apply as your attention is focused on Foraging. There's a meaningful choice to be made here and if the DM presents the game as intended, it's a risk for Elishar to use that background feature as he is more likely to be surprised or, depending on his rank in the marching order, run afoul of traps. Your DM also appears to have been quite generous with the Navigating travel task. At best, I would have granted advantage on the Wisdom (Survival) check for knowing which direction was north (since you can get advantage already just by being able to see the sky). Weather should also have an impact on your foraging ability relative to resource expenditure - hot days require more water, so if the weather table indicated extreme heat, I'm going to say you come up short on the additional water supplies. Someone else will have to engage in Foraging as well to get the party all it needs and, unlike you, that person will probably have to roll (unless also an Outlander). All that to say, ranger or Outlander features don't actually allow the party to just skip over content. But it depends on how the DM is implementing it. Implementing the way the PHB and DMG contains a lot of meaningful trade-offs and decisions to be made by the players with risks attached. EDIT: And I didn't even get into how travel pace affects tasks like Foraging or Keeping Watch for Danger! [/QUOTE]
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