Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling Without a Chance of Failure (I love it)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helpful NPC Thom" data-source="post: 8442797" data-attributes="member: 7031378"><p>This is definitely an issue in some games, though I'd wager than allowing the -1 Bob to succeed where +15 Sally fails is a systemic flaw and needs be mediated by GM skill. Nothing is perfect, unfortunately, especially when human error is introduced. </p><p></p><p>When skill checks arise from necessity, I think it's fair for the GM to ask:</p><ul> <li data-xf-list-type="ul">What skill do you want to use?</li> <li data-xf-list-type="ul">How are you using that skill?</li> <li data-xf-list-type="ul">What is your desired outcome?</li> </ul><p>Then the GM sets the Difficulty Class (and consequences) based on task, intent, and what Blades in the Dark calls effect. Bigger, bolder outcomes get higher Difficulty Classes (and bigger, bolder consequences). In addition, I think that modifying the DC based on the appropriateness of the skill used prevents too much BSing in this method.</p><p></p><p>The aforementioned Moria riddle example. Some GMs are loathe to require a skill check and would prefer player ingenuity to handle the riddle, but let's disregard that briefly. I can't remember the exact details of the example, but say the default skill check is a DC 15 History check to recall the answer to the riddle (plus, you have to know a few words of Elvish). The basic consequence of failure? The Watcher in the Water will appear as you spend hours pondering the riddle.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Player 1:</strong> I am a dwarf, and we have a long oral history, and I am knowledgeable of such. I wish to roll History to recall the details of this riddle.</li> </ul><p>All fine and good.</p><ul> <li data-xf-list-type="ul"><strong>Player 2:</strong> I am an elf, and my people were once friends with the dwarves. I wish to roll Insight to unravel the nature of the riddle from the dwarf's perspective.</li> </ul><p>That one's a little less direct, but it kind of makes sense. The GM might allow it to proceed, but in that case, he might make it a DC 20 check instead.</p><ul> <li data-xf-list-type="ul"><strong>Player 3: </strong>I wish to use Deception to solve this riddle. I'll utter off a bunch of gibberish in dwarvish to trick the door into allowing me to pass.</li> </ul><p>That's probably not going to fly--it doesn't pass the smell test--and I think the table would generally agree, with or without the GM's say-so. But if I were feeling generous, I might allow a DC 20 Deception (Intelligence) check to befuddle the spells upon the door, and should the test fail, the character's is marked as Dwarf-cursed: all dwarves take a dislike to him instantly, and his tongue is bound by spells so he can neither speak nor write dwarvish until the spell is lifted...and that's in addition to the Watcher's untimely appearance.</p><p></p><p>Your handling of the situation might vary.</p></blockquote><p></p>
[QUOTE="Helpful NPC Thom, post: 8442797, member: 7031378"] This is definitely an issue in some games, though I'd wager than allowing the -1 Bob to succeed where +15 Sally fails is a systemic flaw and needs be mediated by GM skill. Nothing is perfect, unfortunately, especially when human error is introduced. When skill checks arise from necessity, I think it's fair for the GM to ask: [LIST] [*]What skill do you want to use? [*]How are you using that skill? [*]What is your desired outcome? [/LIST] Then the GM sets the Difficulty Class (and consequences) based on task, intent, and what Blades in the Dark calls effect. Bigger, bolder outcomes get higher Difficulty Classes (and bigger, bolder consequences). In addition, I think that modifying the DC based on the appropriateness of the skill used prevents too much BSing in this method. The aforementioned Moria riddle example. Some GMs are loathe to require a skill check and would prefer player ingenuity to handle the riddle, but let's disregard that briefly. I can't remember the exact details of the example, but say the default skill check is a DC 15 History check to recall the answer to the riddle (plus, you have to know a few words of Elvish). The basic consequence of failure? The Watcher in the Water will appear as you spend hours pondering the riddle. [LIST] [*][B]Player 1:[/B] I am a dwarf, and we have a long oral history, and I am knowledgeable of such. I wish to roll History to recall the details of this riddle. [/LIST] All fine and good. [LIST] [*][B]Player 2:[/B] I am an elf, and my people were once friends with the dwarves. I wish to roll Insight to unravel the nature of the riddle from the dwarf's perspective. [/LIST] That one's a little less direct, but it kind of makes sense. The GM might allow it to proceed, but in that case, he might make it a DC 20 check instead. [LIST] [*][B]Player 3: [/B]I wish to use Deception to solve this riddle. I'll utter off a bunch of gibberish in dwarvish to trick the door into allowing me to pass. [/LIST] That's probably not going to fly--it doesn't pass the smell test--and I think the table would generally agree, with or without the GM's say-so. But if I were feeling generous, I might allow a DC 20 Deception (Intelligence) check to befuddle the spells upon the door, and should the test fail, the character's is marked as Dwarf-cursed: all dwarves take a dislike to him instantly, and his tongue is bound by spells so he can neither speak nor write dwarvish until the spell is lifted...and that's in addition to the Watcher's untimely appearance. Your handling of the situation might vary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rolling Without a Chance of Failure (I love it)
Top