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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="HammerMan" data-source="post: 8442804" data-attributes="member: 84112"><p>there is a HUGE gap between "you have to do X every time" and "You never do X"</p><p></p><p>in my campaigns (as player, as DM, at home, in stores, at cons) have normally had a mix. </p><p></p><p>I will use my store (local comic store that has room) game I played in as example. It was earlier in 5e.</p><p></p><p>we had 6 players and a DM. 3 completely new players 1 mostly newish, and 2 old hats (me being the oldest). of the Completely new we had 1 was a preteen one was an older college age teen and one was in mid twenties.</p><p></p><p>We had a pretty easy 1st adventure (but it took 7 sessions each 3ish hours long). We had kobolds attacking caravans. We spent the entire first 2 sessions (not counting character creation night that I guess we call session 0 now) we spent in town talking to people and learning what was on the caravan most recently taken (and I am VERY sure the DM was pulling a bunch out of his butt because he did not see this coming). We had only 1 die roll the entire time... it was when at the barn/stable/kenel a player asked if he could buy a dog and the owner gave a large price (I don't remember what it was) and the player (The new preteen) said "I intimadate him to give me a better price" and made a roll, the DM told him "Congrats, you intimadate him, and those dogs that where playing with the kids all moved up and start growling at you" It was a good thing the other old hat was there and said "Okay, that proves they are worth it," and the two pooled there money to buy a dog.</p><p></p><p>Session 3 had us tracking the kobolds, and ended up just being us talking and 'getting to know each other' (in game not out of game) at a camp fire the first night out. </p><p></p><p>So by session 4 I would call that ALOT of roleplaying... but when we fought the first set of kobolds we had alot of "I attack" sometimes it made sense and we just rolled with it sometimes we had to ask "With what?" but at no point did anyone narrate anything other then the other old timer narrating AFTER the crit with his mace about how he brought it down on the head and got covered in kobold brains.</p><p></p><p>When we retreated (and boy did we retreat i session 5) we meet an NPC Druid (we were out of healing and had someone stable at 0 so I think DM was being extra nice) and the same preteen said "I try to persuade him to help us" when we were all talking, the DM had him roll and he got high, so he switched from telling us about magic berry's to telling us he has cure wounds and 2nd level spell slots. (i don't know if it was a 3rd level druid from the begining or if the DM rewarded the high roll by making him better)</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8442804, member: 84112"] there is a HUGE gap between "you have to do X every time" and "You never do X" in my campaigns (as player, as DM, at home, in stores, at cons) have normally had a mix. I will use my store (local comic store that has room) game I played in as example. It was earlier in 5e. we had 6 players and a DM. 3 completely new players 1 mostly newish, and 2 old hats (me being the oldest). of the Completely new we had 1 was a preteen one was an older college age teen and one was in mid twenties. We had a pretty easy 1st adventure (but it took 7 sessions each 3ish hours long). We had kobolds attacking caravans. We spent the entire first 2 sessions (not counting character creation night that I guess we call session 0 now) we spent in town talking to people and learning what was on the caravan most recently taken (and I am VERY sure the DM was pulling a bunch out of his butt because he did not see this coming). We had only 1 die roll the entire time... it was when at the barn/stable/kenel a player asked if he could buy a dog and the owner gave a large price (I don't remember what it was) and the player (The new preteen) said "I intimadate him to give me a better price" and made a roll, the DM told him "Congrats, you intimadate him, and those dogs that where playing with the kids all moved up and start growling at you" It was a good thing the other old hat was there and said "Okay, that proves they are worth it," and the two pooled there money to buy a dog. Session 3 had us tracking the kobolds, and ended up just being us talking and 'getting to know each other' (in game not out of game) at a camp fire the first night out. So by session 4 I would call that ALOT of roleplaying... but when we fought the first set of kobolds we had alot of "I attack" sometimes it made sense and we just rolled with it sometimes we had to ask "With what?" but at no point did anyone narrate anything other then the other old timer narrating AFTER the crit with his mace about how he brought it down on the head and got covered in kobold brains. When we retreated (and boy did we retreat i session 5) we meet an NPC Druid (we were out of healing and had someone stable at 0 so I think DM was being extra nice) and the same preteen said "I try to persuade him to help us" when we were all talking, the DM had him roll and he got high, so he switched from telling us about magic berry's to telling us he has cure wounds and 2nd level spell slots. (i don't know if it was a 3rd level druid from the begining or if the DM rewarded the high roll by making him better) [/QUOTE]
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