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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Charlaquin" data-source="post: 8442884" data-attributes="member: 6779196"><p>Right, which is not the case in my games.</p><p></p><p>First of all, there is only one way to click a specific pixel, which is to move your mouse cursor over the pixel in question and click the left mouse button. Anything else will not result in clicking the pixel, so you are misusing this term. Second of all, there aren’t 10 different ways to detect the needle trap in my games, there are infinitely many. There are also infinitely many ways to search for it that might require a check to resolve, and infinitely many ways to search for it that wouldn’t result in finding it. You just happened to pick one of the latter. I doubt you would have called it pixel hunting if you had suggested singing an aria as your approach and I told you that wouldn’t succeed.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8442884, member: 6779196"] Right, which is not the case in my games. First of all, there is only one way to click a specific pixel, which is to move your mouse cursor over the pixel in question and click the left mouse button. Anything else will not result in clicking the pixel, so you are misusing this term. Second of all, there aren’t 10 different ways to detect the needle trap in my games, there are infinitely many. There are also infinitely many ways to search for it that might require a check to resolve, and infinitely many ways to search for it that wouldn’t result in finding it. You just happened to pick one of the latter. I doubt you would have called it pixel hunting if you had suggested singing an aria as your approach and I told you that wouldn’t succeed. [/QUOTE]
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