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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Charlaquin" data-source="post: 8443586" data-attributes="member: 6779196"><p>This is only distracting from the point I was making - in pixel-hunting, there is only one pixel, and you can’t make progress unless you find it. In my games, there is not only one “correct” approach that you can’t make progress unless you guess. Therefore pixel-hunting is not an accurate analogy for how I run my games.</p><p></p><p>If folks don’t like that there are approaches you can take that will fail without a check, fine. That is a thing that’s true of my games, so if you don’t like it, you probably won’t like my games. But calling it pixel hunting is inaccurate and insulting. Please stop doing that.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8443586, member: 6779196"] This is only distracting from the point I was making - in pixel-hunting, there is only one pixel, and you can’t make progress unless you find it. In my games, there is not only one “correct” approach that you can’t make progress unless you guess. Therefore pixel-hunting is not an accurate analogy for how I run my games. If folks don’t like that there are approaches you can take that will fail without a check, fine. That is a thing that’s true of my games, so if you don’t like it, you probably won’t like my games. But calling it pixel hunting is inaccurate and insulting. Please stop doing that. [/QUOTE]
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