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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Charlaquin" data-source="post: 8443973" data-attributes="member: 6779196"><p>The earnestness of the attempt has nothing to do with how I evaluate if an action can succeed or not. Players are perfectly welcome to declare that they try to pick a lock with a sandwich or kill a goblin by sticking tongue tongue out at it. My job is to resolve the actions, not to judge their earnestness. Neither of those approaches, earnest or not, have any possibility of succeeding at achieving their goals. Likewise, trying to find a trap that (by the terms Maxperson set) could not be found by sliding a knife under the drawer, by sliding a knife under the drawer, has no possibility of success.</p><p></p><p>Listen. I understand and respect that you don’t like that some approaches can fail to achieve their goals without a roll being called for. That’s a thing, that is true of my games, that some people do not like. But the term pixel hunting is not an accurate description of it, because in point and click adventure games there is only one solution that will allow you to progress, and in my games there is no limit to the number of approaches that can allow you to progress. It’s fine if you don’t like the way I run my games but please, PLEASE stop using this inaccurate and insulting analogy for them.</p><p></p><p>Nice reference, but I’ll allow anything- including trying to pick a lock with a sandwich or kill a goblin by sticking your tongue out at it. It’s just that some things won’t work.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8443973, member: 6779196"] The earnestness of the attempt has nothing to do with how I evaluate if an action can succeed or not. Players are perfectly welcome to declare that they try to pick a lock with a sandwich or kill a goblin by sticking tongue tongue out at it. My job is to resolve the actions, not to judge their earnestness. Neither of those approaches, earnest or not, have any possibility of succeeding at achieving their goals. Likewise, trying to find a trap that (by the terms Maxperson set) could not be found by sliding a knife under the drawer, by sliding a knife under the drawer, has no possibility of success. Listen. I understand and respect that you don’t like that some approaches can fail to achieve their goals without a roll being called for. That’s a thing, that is true of my games, that some people do not like. But the term pixel hunting is not an accurate description of it, because in point and click adventure games there is only one solution that will allow you to progress, and in my games there is no limit to the number of approaches that can allow you to progress. It’s fine if you don’t like the way I run my games but please, PLEASE stop using this inaccurate and insulting analogy for them. Nice reference, but I’ll allow anything- including trying to pick a lock with a sandwich or kill a goblin by sticking your tongue out at it. It’s just that some things won’t work. [/QUOTE]
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