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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Charlaquin" data-source="post: 8444000" data-attributes="member: 6779196"><p>I don’t know, and I don’t really care. My job is to adjudicate actions, not judge why the player is doing them.</p><p></p><p>I feel that comparing my adjudication method to pixel-hunting in point and click adventure games <em>is</em> reducing it to a ridiculous extreme. The purpose of the comparison here is to illustrate that fact. Some approaches cannot possibly achieve their goals. Trying to pick a lock with a sandwich, trying to kill a goblin by sticking your tongue out at it, and trying to find a trap that Maxperson decided can’t be found by sliding a knife under the drawer, by sliding a knife under the drawer all have this fact in common. I don’t understand why this would be a controversial statement in the slightest. All three of those things quite obviously couldn’t possibly work.</p><p></p><p>I don’t assume that either. I allow the player to describe whatever goal and approach they wish, and adjudicate that action based on my best judgment of if that approach could succeed in accomplishing that goal, if it could fail to do so, and of failing to do so would be of consequence (and if so, how hard it would be to succeed without incurring that consequence). If the character’s intelligence is relevant, there’s an ability for that, which I can call for a check with if one is necessary.</p><p></p><p></p><p><img class="smilie smilie--emoji" alt="🤣" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" title="Rolling on the floor laughing :rofl:" data-shortname=":rofl:" loading="lazy" width="64" height="64" /> I think that would succeed without needing to make a check.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8444000, member: 6779196"] I don’t know, and I don’t really care. My job is to adjudicate actions, not judge why the player is doing them. I feel that comparing my adjudication method to pixel-hunting in point and click adventure games [I]is[/I] reducing it to a ridiculous extreme. The purpose of the comparison here is to illustrate that fact. Some approaches cannot possibly achieve their goals. Trying to pick a lock with a sandwich, trying to kill a goblin by sticking your tongue out at it, and trying to find a trap that Maxperson decided can’t be found by sliding a knife under the drawer, by sliding a knife under the drawer all have this fact in common. I don’t understand why this would be a controversial statement in the slightest. All three of those things quite obviously couldn’t possibly work. I don’t assume that either. I allow the player to describe whatever goal and approach they wish, and adjudicate that action based on my best judgment of if that approach could succeed in accomplishing that goal, if it could fail to do so, and of failing to do so would be of consequence (and if so, how hard it would be to succeed without incurring that consequence). If the character’s intelligence is relevant, there’s an ability for that, which I can call for a check with if one is necessary. 🤣 I think that would succeed without needing to make a check. [/QUOTE]
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