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Rolling Without a Chance of Failure (I love it)
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<blockquote data-quote="Charlaquin" data-source="post: 8444053" data-attributes="member: 6779196"><p>Right, I agree that it’s not the DM’s job to police their players, and personally U prefer not to make any assumptions about the PCs.</p><p></p><p>Yeah, I might as well.</p><p></p><p>I prefer the fighter’s player state what weapon they’re using to attack, at least the first time. Afterwards if they keep using the same weapon they don’t need to keep reiterating it, but if they swap weapons I would prefer they say so. Likewise, if there are multiple valid targets they can attack, I prefer they say which one they’re attacking.</p><p></p><p>I don’t know why it would sound like that. I’ve repeatedly said that this is my preference and that other DM’s approaches are perfectly fine and reasonable. That’s what’s so bizarre to me about these conversations, people seem so threatened by me simply explaining how I prefer to run the game and why. If you run it a different way, great! Have a blast! No skin off my nose.</p><p></p><p>It definitely comes down to preference on how to run the game. I also trust my players. Competency in areas reflected by proficiencies are expressed through proficiency bonus, which in my games serves as insurance against failure when an action requires a check to be successful.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8444053, member: 6779196"] Right, I agree that it’s not the DM’s job to police their players, and personally U prefer not to make any assumptions about the PCs. Yeah, I might as well. I prefer the fighter’s player state what weapon they’re using to attack, at least the first time. Afterwards if they keep using the same weapon they don’t need to keep reiterating it, but if they swap weapons I would prefer they say so. Likewise, if there are multiple valid targets they can attack, I prefer they say which one they’re attacking. I don’t know why it would sound like that. I’ve repeatedly said that this is my preference and that other DM’s approaches are perfectly fine and reasonable. That’s what’s so bizarre to me about these conversations, people seem so threatened by me simply explaining how I prefer to run the game and why. If you run it a different way, great! Have a blast! No skin off my nose. It definitely comes down to preference on how to run the game. I also trust my players. Competency in areas reflected by proficiencies are expressed through proficiency bonus, which in my games serves as insurance against failure when an action requires a check to be successful. [/QUOTE]
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