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<blockquote data-quote="Abisashi" data-source="post: 1304863" data-attributes="member: 15334"><p>Complete Warrior deals with an actual phalanx (pg 124), assuming that weapons give up to 10' reach max. I have been told, however, that pikes were as much as 30' long... can't decide whether I believe that, so if one of you guys has a reliable source talking about this, that'd be great. If they were longer, just extrapolate from the <strong>Set for a Charge</strong> tactic.</p><p></p><p>On the pilum-volley thing touched on by clark411, a modified arrow volley (see pg 124 of the CW)would work, just say if they fail their reflex save by an amount equal to or less than the AC of the shield, then it is treated as having been hit by a pilum... oh and shields should apply their AC bonus to the save (an should for arrows too, IMHO). If there are 2 legionnaires throwing at that square (see <em>Advanced Legionnaire Training</em> by humble minion.), then raise the DC by 2, as well as the range in which the shield is hit; if the target misses his save by his shield's AC or less, then up to 2 pilums may stick (if he misses by his shield's AC +2, then only 1 can get stuck.)</p><p></p><p>With a little work, I think D&D can simulate most tactics well enough to give the right feel and results - at least as well as it already handles the rest of combat.</p></blockquote><p></p>
[QUOTE="Abisashi, post: 1304863, member: 15334"] Complete Warrior deals with an actual phalanx (pg 124), assuming that weapons give up to 10' reach max. I have been told, however, that pikes were as much as 30' long... can't decide whether I believe that, so if one of you guys has a reliable source talking about this, that'd be great. If they were longer, just extrapolate from the [b]Set for a Charge[/b] tactic. On the pilum-volley thing touched on by clark411, a modified arrow volley (see pg 124 of the CW)would work, just say if they fail their reflex save by an amount equal to or less than the AC of the shield, then it is treated as having been hit by a pilum... oh and shields should apply their AC bonus to the save (an should for arrows too, IMHO). If there are 2 legionnaires throwing at that square (see [i]Advanced Legionnaire Training[/i] by humble minion.), then raise the DC by 2, as well as the range in which the shield is hit; if the target misses his save by his shield's AC or less, then up to 2 pilums may stick (if he misses by his shield's AC +2, then only 1 can get stuck.) With a little work, I think D&D can simulate most tactics well enough to give the right feel and results - at least as well as it already handles the rest of combat. [/QUOTE]
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