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Romance? Err... ok?
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<blockquote data-quote="JDowling" data-source="post: 2137305" data-attributes="member: 12596"><p>in my current campaign 2 of 3 players started with the goal of finding a wife to help rebuild their clan.</p><p></p><p>Anyway, I've basically glossed over the romance:</p><p>PC: "I invite the girl to go for a walk around the town tonight"</p><p>DM: "She accepts your invitation, the two of you meander around for hours talking about your childhoods and your clans. You both seem to have a really good time, and she expresses interest in seeing you again the next time you are in town."</p><p>etc etc</p><p></p><p>I basically didn't want the romance to be a central theme of the campaign so I don't let it eat up much game time; my players can fill in the details that I leave out about a long moonlit walk around the waterfall town and what not.</p><p></p><p>questions:</p><p>1 - answered above, basically I gloss over 90%-99% of it. The PC or NPC initiates the situation, the other responds with their acceptance/rejection, then I gloss over the actual events and give a "it went well" or "it went poorly" summary of what happened. Sex I just fade to next day/later same day.</p><p>2 - so far all PC & NPC</p><p>3 - Not much, one of the players is already married. Occasionally his wife will haul him off and take him out of action for a bit of game time (You've been gone for 13 days romping around the wilderness, now you're not getting out of my sight again!), and sometimes she tags along on travels.</p><p>4 - I gloss over the details. I think my players imaginations are good enough to fill in the romance bits that I skip over.</p></blockquote><p></p>
[QUOTE="JDowling, post: 2137305, member: 12596"] in my current campaign 2 of 3 players started with the goal of finding a wife to help rebuild their clan. Anyway, I've basically glossed over the romance: PC: "I invite the girl to go for a walk around the town tonight" DM: "She accepts your invitation, the two of you meander around for hours talking about your childhoods and your clans. You both seem to have a really good time, and she expresses interest in seeing you again the next time you are in town." etc etc I basically didn't want the romance to be a central theme of the campaign so I don't let it eat up much game time; my players can fill in the details that I leave out about a long moonlit walk around the waterfall town and what not. questions: 1 - answered above, basically I gloss over 90%-99% of it. The PC or NPC initiates the situation, the other responds with their acceptance/rejection, then I gloss over the actual events and give a "it went well" or "it went poorly" summary of what happened. Sex I just fade to next day/later same day. 2 - so far all PC & NPC 3 - Not much, one of the players is already married. Occasionally his wife will haul him off and take him out of action for a bit of game time (You've been gone for 13 days romping around the wilderness, now you're not getting out of my sight again!), and sometimes she tags along on travels. 4 - I gloss over the details. I think my players imaginations are good enough to fill in the romance bits that I skip over. [/QUOTE]
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