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Romance? Err... ok?
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<blockquote data-quote="S'mon" data-source="post: 2137889" data-attributes="member: 463"><p>Some GMs and some players can't handle romance in-game; this is a question of emotional maturity and natural disposition. Either they dislike the concept or they RP it embarrassingly badly. If players & GM are comfortable with it, it's great - I've had very good & very bad experiences, I definitely wouldn't discourage a GM from running a romantic theme if everyone seems happy with it.</p><p></p><p>>.1. Some social skills are more often summarized, condensed and glossed-over than others. Gather Information, for instance, is played-out far less than Bluff is. To what extent do people play out romantic (not sexual just romantic) interactions in their games and to what extent are they just glossed or summarized?<<</p><p></p><p>Depends on the game - eg typically a PBEM focuses more on RP, of all kinds, than a round-table game does. I play out romantic interactions in-game to the extent I & everyone else seems comfortable with. The better my fellow RPers, the less glossed-over it will be.</p><p></p><p>>>2. What percentage of the romantic interaction in your games is between player and player vs. player and GM?<<</p><p></p><p>In a PBEM probably 60% PC-PC, in a round-table game 100% PC-NPC or PC-their-own-cohort (I've grown to dislike the latter, certainly a player should never be playing both sides of the romance unless they're a really good RPer).</p><p> </p><p>>>3. After the cathexis/seduction process is complete and the romance is in place, how much playing time does it continue to occupy?<<</p><p></p><p>In a round-table, very little.</p><p></p><p>>>4. How do you avoid in-game romances creating uncomfortable out of game social dynamics?<<</p><p></p><p>Like what?</p></blockquote><p></p>
[QUOTE="S'mon, post: 2137889, member: 463"] Some GMs and some players can't handle romance in-game; this is a question of emotional maturity and natural disposition. Either they dislike the concept or they RP it embarrassingly badly. If players & GM are comfortable with it, it's great - I've had very good & very bad experiences, I definitely wouldn't discourage a GM from running a romantic theme if everyone seems happy with it. >.1. Some social skills are more often summarized, condensed and glossed-over than others. Gather Information, for instance, is played-out far less than Bluff is. To what extent do people play out romantic (not sexual just romantic) interactions in their games and to what extent are they just glossed or summarized?<< Depends on the game - eg typically a PBEM focuses more on RP, of all kinds, than a round-table game does. I play out romantic interactions in-game to the extent I & everyone else seems comfortable with. The better my fellow RPers, the less glossed-over it will be. >>2. What percentage of the romantic interaction in your games is between player and player vs. player and GM?<< In a PBEM probably 60% PC-PC, in a round-table game 100% PC-NPC or PC-their-own-cohort (I've grown to dislike the latter, certainly a player should never be playing both sides of the romance unless they're a really good RPer). >>3. After the cathexis/seduction process is complete and the romance is in place, how much playing time does it continue to occupy?<< In a round-table, very little. >>4. How do you avoid in-game romances creating uncomfortable out of game social dynamics?<< Like what? [/QUOTE]
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