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Romance? Err... ok?
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<blockquote data-quote="Seeten" data-source="post: 2141138" data-attributes="member: 27186"><p>If we remove the words "acting" and replace them with "Play pretend" do we remove the need for audience from what is essentially the same thing?</p><p></p><p>I think your argument is very semantic here, when its the substance that seems to be in question. Basically, collaborative storytelling as done in RPG's does not require audience, because the consumers are the players themselves. I did "Lets pretend" when I was 5 and wholly unaware of what an RPG was, pretending to be Guy Lafleur, and Ken Dryden, as well as a cowboy, an indian, and a space robot, and I didnt need an audience then anymore than I do now. Whether you term such activity acting or not, I dont see how that impacts on the central point.</p><p></p><p>I think the core here, and I dont necessarily disagree with your opinion, is that romance occurs in life, and thus, for accurate and 3d characters, one needs to include it in some form. There is some truth to this statement. I play with 2 groups. Group A is all combat, all the time. There is no negotiation, no romance, nothing but fighting and tactics. I dont really care for it, I'd rather get tactics out of Warhammer Fantasy Battles, personally, but they are my friends, I go hang out and throw some dice. Group B has plot, character, and occasionally romance. Generally the "curtain closes" type sex as well. Game B is much more entertaining. If all the romance and whatnot left Game B, it'd still be more fun, albeit with less "realistic" characters, imo.</p><p></p><p>If 6 new players sat at my table, I definitely would go for more group A and less B. I understand your reluctance to introduce those dynamics to your game. My B group have all been gaming together since grade 10, and we're all in our thirties now.</p><p></p><p>Therefore, it is my opinion that roleplaying is more easily enjoyed the better and more fleshed out the characters and world are. Flesh is a good thing, IYKWIMAITYD. Sorry couldnt resist.</p><p></p><p>But yeah. Wanna look like a girly man in front of your friends, all being mr. smooth with the ladies? Thats your risk, if you choose to add romance to your game. I fully understand why some dont do it.</p></blockquote><p></p>
[QUOTE="Seeten, post: 2141138, member: 27186"] If we remove the words "acting" and replace them with "Play pretend" do we remove the need for audience from what is essentially the same thing? I think your argument is very semantic here, when its the substance that seems to be in question. Basically, collaborative storytelling as done in RPG's does not require audience, because the consumers are the players themselves. I did "Lets pretend" when I was 5 and wholly unaware of what an RPG was, pretending to be Guy Lafleur, and Ken Dryden, as well as a cowboy, an indian, and a space robot, and I didnt need an audience then anymore than I do now. Whether you term such activity acting or not, I dont see how that impacts on the central point. I think the core here, and I dont necessarily disagree with your opinion, is that romance occurs in life, and thus, for accurate and 3d characters, one needs to include it in some form. There is some truth to this statement. I play with 2 groups. Group A is all combat, all the time. There is no negotiation, no romance, nothing but fighting and tactics. I dont really care for it, I'd rather get tactics out of Warhammer Fantasy Battles, personally, but they are my friends, I go hang out and throw some dice. Group B has plot, character, and occasionally romance. Generally the "curtain closes" type sex as well. Game B is much more entertaining. If all the romance and whatnot left Game B, it'd still be more fun, albeit with less "realistic" characters, imo. If 6 new players sat at my table, I definitely would go for more group A and less B. I understand your reluctance to introduce those dynamics to your game. My B group have all been gaming together since grade 10, and we're all in our thirties now. Therefore, it is my opinion that roleplaying is more easily enjoyed the better and more fleshed out the characters and world are. Flesh is a good thing, IYKWIMAITYD. Sorry couldnt resist. But yeah. Wanna look like a girly man in front of your friends, all being mr. smooth with the ladies? Thats your risk, if you choose to add romance to your game. I fully understand why some dont do it. [/QUOTE]
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