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Romance in Roleplaying
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<blockquote data-quote="William Ronald" data-source="post: 1421194" data-attributes="member: 426"><p>Romance played a role in a campaign that I was part of for many years. There were some PC-NPC romances where the PC and the NPC involved were devoted to each other. Occassionally, the PC and the rest of the party would have to assist an NPC who was the love of one party member and a respected ally and advisor to others.</p><p></p><p>I think romance can add to a campaign by creating good interaction at the gaming table, and by perhaps spurring a few plots. An obvious example of the latter is to help a loved one get rid of a hideous curse. Or it may be more subtle, such as helping a fellow PC and her true love achieve a goal that is in the interest of the rest of the party. Of course, there is always the old heroic standby of fighting for someone's honor, or carrying someon's colors at a joust. </p><p></p><p>I think a good campaign can mirror the social interaction in the real world between PCs and NPCs. Love is part of life, and romance can be a party of gaming. It all depends on the DM and the players, and the spirit of the game.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1421194, member: 426"] Romance played a role in a campaign that I was part of for many years. There were some PC-NPC romances where the PC and the NPC involved were devoted to each other. Occassionally, the PC and the rest of the party would have to assist an NPC who was the love of one party member and a respected ally and advisor to others. I think romance can add to a campaign by creating good interaction at the gaming table, and by perhaps spurring a few plots. An obvious example of the latter is to help a loved one get rid of a hideous curse. Or it may be more subtle, such as helping a fellow PC and her true love achieve a goal that is in the interest of the rest of the party. Of course, there is always the old heroic standby of fighting for someone's honor, or carrying someon's colors at a joust. I think a good campaign can mirror the social interaction in the real world between PCs and NPCs. Love is part of life, and romance can be a party of gaming. It all depends on the DM and the players, and the spirit of the game. [/QUOTE]
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