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Romance in Roleplaying
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<blockquote data-quote="Cor Azer" data-source="post: 1422876" data-attributes="member: 870"><p>I enjoy when romance happens in my games, becuase it shows at least a small amount of interest in the game by the players than juts kill the bad guys, take the loot.</p><p></p><p>In my last several games, I've had:</p><p>- A PC married to an NPC before the game started. They had a child during the course of the game.</p><p>- Two PCs fall for each other - a chivalric paladin and a slightly shady bard (the paladin overlooks her less than savory past)</p><p>- A PC cleric whose potential girlfriend disappeared with a rival NPC cleric who may have turned to evil in his backstory.</p><p>- An arranged marriage between a PC and NPC... and the two have since fallen for each other. They have a child on the way.</p><p>- A male PC fall for a rather strong willed and kind female ruler (I didn't plan on having her getting involved with a PC, but it works).</p><p>- A lesbian PC (played by a lesbian, in case people wonder if it's just guy having juvenile fantasies) romancing another NPC woman believed to be lesbian (again, unintended by me, but I let the PC run with it).</p><p>- A romance was budding between another PC and an NPC - she wanted him, and he wanted her, but he rebuffed her for a long time because of pain in his backstory. Shortly after he got over that pain, she died... leading to a great story arc <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've never really noticed any problems arising from such things, but I also use the 'fade to black' stuff if anything intimate is on theverge of happening, so that makes thigns a lot easier.</p><p></p><p>Like I said before, I like that my PCs are forging relationship with the NPCs in the world, as it strengths the versimilitude of the campaign.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 1422876, member: 870"] I enjoy when romance happens in my games, becuase it shows at least a small amount of interest in the game by the players than juts kill the bad guys, take the loot. In my last several games, I've had: - A PC married to an NPC before the game started. They had a child during the course of the game. - Two PCs fall for each other - a chivalric paladin and a slightly shady bard (the paladin overlooks her less than savory past) - A PC cleric whose potential girlfriend disappeared with a rival NPC cleric who may have turned to evil in his backstory. - An arranged marriage between a PC and NPC... and the two have since fallen for each other. They have a child on the way. - A male PC fall for a rather strong willed and kind female ruler (I didn't plan on having her getting involved with a PC, but it works). - A lesbian PC (played by a lesbian, in case people wonder if it's just guy having juvenile fantasies) romancing another NPC woman believed to be lesbian (again, unintended by me, but I let the PC run with it). - A romance was budding between another PC and an NPC - she wanted him, and he wanted her, but he rebuffed her for a long time because of pain in his backstory. Shortly after he got over that pain, she died... leading to a great story arc :) I've never really noticed any problems arising from such things, but I also use the 'fade to black' stuff if anything intimate is on theverge of happening, so that makes thigns a lot easier. Like I said before, I like that my PCs are forging relationship with the NPCs in the world, as it strengths the versimilitude of the campaign. [/QUOTE]
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