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<blockquote data-quote="DonaQuixote" data-source="post: 1587664" data-attributes="member: 19676"><p><strong>Legacy</strong></p><p></p><p>I am currently in a game named, appropriately, Legacy (or Legacies, we can't ever quite pin that down) in which two of us are playing children of PCs from our last big epic game. And yes, there is an elf who was in the last and is sheperding us younglings through the present. There is also a clone (by which I mean literally a clone) of a former PC, played by a different player than the original, whose player is also in the game, playing someone else. It's fun!</p><p></p><p>Interestingly, the characters are half siblings, one the result of a marriage of love between two PCs and the other a second marriage of convenience with an NPC that took place when one PC ascended to godhood and the other got left holding the crown.</p><p></p><p>Fun stuff. Anyway, having been one of the PCs involved in the "marriage of love" plot in the former game (and being the wife of the DM both now and at the time!), I have a few ideas:</p><p></p><p>First, I really like having romantic subplots. It makes the world more real, and makes my characters more human. Love is such a huge part of real life, such a huge dimension of who we are, I tend to see the potential for these plots just sortof springing up naturally whenever people start having really well defined characters. Helps that, as a chick, I always play in mixed-gender groups. I think it is a bit of an art, just like everything else we do, to figure out how to do it in a balanced way that adds to the overall game instead of sucking too much energy into one PC/PC or PC/NPC relationship.</p><p></p><p>Second, having some type of system or something might be not only be a good way of making the idea of romantic plots more appealing, it might also kind of provide a bit of artificiality to keep folks from feeling too uncomfortable roleplaying this type of thing. It would be a reminder that this is a _game_. Sort of a buffer. I wish we'd had that last time, though we did something similar with magic items (wedding rings, for instance).</p><p></p><p>Third, lots of talking OOC is a good thing. Checking up to make sure everyone is comfotable, no boundaries have been crossed, etc. etc. We did that periodically in the last game. In my experience, it's important to make sure everyone, meaning all the players, not just the ones involved in the romance, and the DM, is comfortable with this subplot. That's a good way to avoid the maturity issues that someone mentioned above. It's also important for players to know that this is not a case of OOC stuff crossing over into the IC universe. Especially when one of the PCs is married to the DM ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Forth, like others have said, roleplaying sex is right out. You _will_ make someone uncomfortable.</p><p></p><p>Fifth, the children thing seems to mostly make sense between stories. Especially if you have female PCs who will be pinned down taking care of them. And if you have an all male group who goes out adventuring while Mummsy is back home doing the childcare work, you may want to account for that type of extreme gender divide in your culture, and that type of distant father/child relationship in later roleplaying. </p><p></p><p>Sixth, wedding gifts, especially if your PC/s are important heroes, can be very very fun.</p><p></p><p>Sorry to go on so long. The romantic element of the last game I was in was one of the most rewarding roleplaying experiences I've had, and playing the child of a former character is too cool for words. I will post more if I think of it.</p><p></p><p>Should see if I can get former IC hubby and current IC little half-brother to post here too ...</p><p></p><p>-Doña Q.</p></blockquote><p></p>
[QUOTE="DonaQuixote, post: 1587664, member: 19676"] [b]Legacy[/b] I am currently in a game named, appropriately, Legacy (or Legacies, we can't ever quite pin that down) in which two of us are playing children of PCs from our last big epic game. And yes, there is an elf who was in the last and is sheperding us younglings through the present. There is also a clone (by which I mean literally a clone) of a former PC, played by a different player than the original, whose player is also in the game, playing someone else. It's fun! Interestingly, the characters are half siblings, one the result of a marriage of love between two PCs and the other a second marriage of convenience with an NPC that took place when one PC ascended to godhood and the other got left holding the crown. Fun stuff. Anyway, having been one of the PCs involved in the "marriage of love" plot in the former game (and being the wife of the DM both now and at the time!), I have a few ideas: First, I really like having romantic subplots. It makes the world more real, and makes my characters more human. Love is such a huge part of real life, such a huge dimension of who we are, I tend to see the potential for these plots just sortof springing up naturally whenever people start having really well defined characters. Helps that, as a chick, I always play in mixed-gender groups. I think it is a bit of an art, just like everything else we do, to figure out how to do it in a balanced way that adds to the overall game instead of sucking too much energy into one PC/PC or PC/NPC relationship. Second, having some type of system or something might be not only be a good way of making the idea of romantic plots more appealing, it might also kind of provide a bit of artificiality to keep folks from feeling too uncomfortable roleplaying this type of thing. It would be a reminder that this is a _game_. Sort of a buffer. I wish we'd had that last time, though we did something similar with magic items (wedding rings, for instance). Third, lots of talking OOC is a good thing. Checking up to make sure everyone is comfotable, no boundaries have been crossed, etc. etc. We did that periodically in the last game. In my experience, it's important to make sure everyone, meaning all the players, not just the ones involved in the romance, and the DM, is comfortable with this subplot. That's a good way to avoid the maturity issues that someone mentioned above. It's also important for players to know that this is not a case of OOC stuff crossing over into the IC universe. Especially when one of the PCs is married to the DM ... :) Forth, like others have said, roleplaying sex is right out. You _will_ make someone uncomfortable. Fifth, the children thing seems to mostly make sense between stories. Especially if you have female PCs who will be pinned down taking care of them. And if you have an all male group who goes out adventuring while Mummsy is back home doing the childcare work, you may want to account for that type of extreme gender divide in your culture, and that type of distant father/child relationship in later roleplaying. Sixth, wedding gifts, especially if your PC/s are important heroes, can be very very fun. Sorry to go on so long. The romantic element of the last game I was in was one of the most rewarding roleplaying experiences I've had, and playing the child of a former character is too cool for words. I will post more if I think of it. Should see if I can get former IC hubby and current IC little half-brother to post here too ... -Doña Q. [/QUOTE]
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