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<blockquote data-quote="CaptainCalico" data-source="post: 1590774" data-attributes="member: 2173"><p>Check Atlas Game’s Love and War for feat ideas, some of the special abilities from the amorous prestige classes would also make good low-level “free feats”.</p><p></p><p>In my current game we have one player who is really enjoying playing out a romantic relationship with an NPC. This has provided lots of conflict and potential plot hooks (He is an elf, she is a half-elf, his family might disown him, her grandmother won’t let him in the house) and inspiration (his sorcerer plans to get teleport without error and Leomund’s secure shelter for those quick romantic getaways). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>From my POV as a DM the main benefit is an avenue for giving out more information about the world – thanks to that sadly under-used vehicle: the love letter. While the party is adventuring this one PC gets regular letters from his beloved (thanks to a handy magic item) that let me keep him, and by extension the party, appraised of what is going on in the rest of the world. They also include snippets of history and name-dropping of potentially important political figures. And it all takes place outside of regular game session time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>I have one other player flirting (pun intended) with the idea of a relationship with an NPC, and two more who seem open to the idea, one in particular from the “founding a dynasty” standpoint. I plan to have them cross paths with potential prospects soon. The rest of players don’t want to go there, so I’m not pushing the issue.</p><p></p><p>Apart from the information the rewards are basically role-playing xp and the sheer fun had from taking your character in the direction you want to go.</p><p></p><p>I will note that the majority of people in this group had previously played in a very long running campaign where the joke was that every character was a lone-wolf foundling orphan – because any character background given to the DM that included family or romantic connections instantly became a way to rake your character over the coals. I had to spend some time winning the player’s trust that NPC connections were not going to be used like puppet strings. Thankfully it worked.</p><p></p><p>Also note: just like in real-life, there really is no accounting for taste. The above-mentioned elven sorcerer hooked up with the half-elf psychic warrior I created specifically for the party’s half-elf psion, the sorcerer just got there first and liked what he saw. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="CaptainCalico, post: 1590774, member: 2173"] Check Atlas Game’s Love and War for feat ideas, some of the special abilities from the amorous prestige classes would also make good low-level “free feats”. In my current game we have one player who is really enjoying playing out a romantic relationship with an NPC. This has provided lots of conflict and potential plot hooks (He is an elf, she is a half-elf, his family might disown him, her grandmother won’t let him in the house) and inspiration (his sorcerer plans to get teleport without error and Leomund’s secure shelter for those quick romantic getaways). ;) From my POV as a DM the main benefit is an avenue for giving out more information about the world – thanks to that sadly under-used vehicle: the love letter. While the party is adventuring this one PC gets regular letters from his beloved (thanks to a handy magic item) that let me keep him, and by extension the party, appraised of what is going on in the rest of the world. They also include snippets of history and name-dropping of potentially important political figures. And it all takes place outside of regular game session time. :cool: I have one other player flirting (pun intended) with the idea of a relationship with an NPC, and two more who seem open to the idea, one in particular from the “founding a dynasty” standpoint. I plan to have them cross paths with potential prospects soon. The rest of players don’t want to go there, so I’m not pushing the issue. Apart from the information the rewards are basically role-playing xp and the sheer fun had from taking your character in the direction you want to go. I will note that the majority of people in this group had previously played in a very long running campaign where the joke was that every character was a lone-wolf foundling orphan – because any character background given to the DM that included family or romantic connections instantly became a way to rake your character over the coals. I had to spend some time winning the player’s trust that NPC connections were not going to be used like puppet strings. Thankfully it worked. Also note: just like in real-life, there really is no accounting for taste. The above-mentioned elven sorcerer hooked up with the half-elf psychic warrior I created specifically for the party’s half-elf psion, the sorcerer just got there first and liked what he saw. :heh: [/QUOTE]
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