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<blockquote data-quote="Elf Witch" data-source="post: 1590980" data-attributes="member: 9037"><p>I really enjoy the idea of romance in a game it tends to give the game more depth. In a long running game I played my character had a romance with an NPC she lost him her unborn child and her familiar in a very short time span. I played it that she had gone over the deep end and ended up having to have magical healing to restore her sanity.</p><p></p><p></p><p>Adding real human emotions to a game makes the role playing better for example my one character really disliked another party member I made this dislike effect role play decisions like the choice between helping two party members if it was him and someone else I helped the other first.</p><p></p><p>When I make a character not only do I decide feats and skills but also how the character thinks about things like sex, love, loyalty, money ect ect I also give my character a background with people in it. This is what I enjoy the most about making a character the background and the personality traits.</p><p></p><p>In the Kalamar game I am playing in right now my character has a husband and a 14 year old son I intend to bring the son in as a cohort soon he will be the character's squire. She keeeps in contact with her husband via a magic item that allows them to communicate. This allows the DM one way to feed us information.</p><p></p><p>In a Shadowrun game my character was involved with another character who just happens in real life to married to another friend there was never any weirdness involved we knew it was just a game.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 1590980, member: 9037"] I really enjoy the idea of romance in a game it tends to give the game more depth. In a long running game I played my character had a romance with an NPC she lost him her unborn child and her familiar in a very short time span. I played it that she had gone over the deep end and ended up having to have magical healing to restore her sanity. Adding real human emotions to a game makes the role playing better for example my one character really disliked another party member I made this dislike effect role play decisions like the choice between helping two party members if it was him and someone else I helped the other first. When I make a character not only do I decide feats and skills but also how the character thinks about things like sex, love, loyalty, money ect ect I also give my character a background with people in it. This is what I enjoy the most about making a character the background and the personality traits. In the Kalamar game I am playing in right now my character has a husband and a 14 year old son I intend to bring the son in as a cohort soon he will be the character's squire. She keeeps in contact with her husband via a magic item that allows them to communicate. This allows the DM one way to feed us information. In a Shadowrun game my character was involved with another character who just happens in real life to married to another friend there was never any weirdness involved we knew it was just a game. [/QUOTE]
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