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<blockquote data-quote="Calico_Jack73" data-source="post: 1591275" data-attributes="member: 14403"><p>You know... I never had a problem encouraging my players to settle down in 1E and 2E but then again that was back when PCs got followers just for being high level. A lot of people diss the earlier editions in their treatment of the Fighter class. Most people felt it wasn't worth playing a Fighter because eventually they felt that every other class was more powerful. In individual power... yes, I'd have to agree. However, the Fighter class got more followers than anyone else... heck, they might potentially roll up a small army. In my campaigns it was then... when the Fighter rolled up his followers that my campaigns took a "Dynasty" turn. The Fighter realized that he couldn't tramp through dungeons with 50 1st level Footmen in tow... they'd all get slaughtered fighting against the stuff that he was taking down on his own (One dragon breath weapon could wipe em all out). Nope, they were best for garrisoning a castle and maintaining peace in his lands. In most cases the Fighter would go request some land from a King, be sent on some quest in exchange for it, and then begin building up his own mini-kingdom. When the tax money started rolling in... that is when the other players started getting jealous of the high level Fighter again. When high level adventurer NPCs started coming to the Fighter with requests for Quests it got really good. Yeah Mr. Wizard old buddy of mine, I'll let you build your tower on my lands as long as you are at my beck and call as an advisor.</p><p></p><p>It was fun... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1591275, member: 14403"] You know... I never had a problem encouraging my players to settle down in 1E and 2E but then again that was back when PCs got followers just for being high level. A lot of people diss the earlier editions in their treatment of the Fighter class. Most people felt it wasn't worth playing a Fighter because eventually they felt that every other class was more powerful. In individual power... yes, I'd have to agree. However, the Fighter class got more followers than anyone else... heck, they might potentially roll up a small army. In my campaigns it was then... when the Fighter rolled up his followers that my campaigns took a "Dynasty" turn. The Fighter realized that he couldn't tramp through dungeons with 50 1st level Footmen in tow... they'd all get slaughtered fighting against the stuff that he was taking down on his own (One dragon breath weapon could wipe em all out). Nope, they were best for garrisoning a castle and maintaining peace in his lands. In most cases the Fighter would go request some land from a King, be sent on some quest in exchange for it, and then begin building up his own mini-kingdom. When the tax money started rolling in... that is when the other players started getting jealous of the high level Fighter again. When high level adventurer NPCs started coming to the Fighter with requests for Quests it got really good. Yeah Mr. Wizard old buddy of mine, I'll let you build your tower on my lands as long as you are at my beck and call as an advisor. It was fun... :) [/QUOTE]
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