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<blockquote data-quote="scott-fs" data-source="post: 1591658" data-attributes="member: 5714"><p>Heh, for a d20 Modern character I wrote it into my character's background that he had a significant other. My character was a rock musician, and the <em>SO</em> was part of the band. I really liked that character, unfortunately the GM knew little about running a "city-based" campaign, which is what it was, being modern and all. One of the players got frustrated with that game, and has refused to try it again. I'm certain if I gave it a try I'd do a much better job (after the latest game session).</p><p></p><p>In a 2e session from many years back I created a middle aged (somewhere around 41 y/o) character who had his own sort of "thieves" guild and a family. This came about after reading the <em>Book of Unlawful Carnal Knowledge</em> and seeing some interesting "rules" for generating a character based on the stats of the parents.</p><p></p><p></p><p></p><p>Hey, sign me up for those ones! I'll take as many as I can get <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The problem is probably a more ingrained fear players have that if they have any contacts like that, that the DM will be an Evil Bastard <span style="font-size: 9px">(TM)</span> and screw the character over by having that contact be kidnapped, or hurt in some way. I had that slight fear that the GM might do something like that, in the d20 Modern campaign after the GM decided that the characters rental vehicle (along with all the other vehicles in the parking lot) got smashed up. He had asked if my character's bandmates were "out back". At the time we were just packing up our equipment when we discovered the rental vehicle (I'm glad I didn't have my character own his own vehicle).</p><p></p><p>I know in the recently ended D&D campaign that I was cruel and sadistic when it came to the druid's animal companion. It was all I could do to rectify the situation where <em>the</em> animal companion was a tank (AC 19!), and was significant force when it came to combat. Normally animal companions/familiars (like hirelings) should not affect the division of XP, but I had to.</p><p></p><p>So, to sum it up (as others have mentioned), no amount of bribery (errr, I mean rewards) will entice them to get involved in something they don't have an interest in. Likewise, the players who are interested in it won't need to be bribed into following through.</p><p></p><p>Funny thing was for one ex-player from the group, he requested I introduce an NPC who could act as a romantic interest for his Paladin. For another of that player's character, his character theme was from the Legend of Zelda games. The character's name was Kiln, and he wanted a chick called Eldaz (or Eldez, but those don't use the right letters...). He was a "ranger" and fought with a sword and bow.</p><p></p><p>One question I have is what is your group's attitude when it comes to gaming ? Some players might have this interest in their characters other half, but they might not bring it up because the <em>other guys</em> might think of them differently.</p></blockquote><p></p>
[QUOTE="scott-fs, post: 1591658, member: 5714"] Heh, for a d20 Modern character I wrote it into my character's background that he had a significant other. My character was a rock musician, and the [I]SO[/I] was part of the band. I really liked that character, unfortunately the GM knew little about running a "city-based" campaign, which is what it was, being modern and all. One of the players got frustrated with that game, and has refused to try it again. I'm certain if I gave it a try I'd do a much better job (after the latest game session). In a 2e session from many years back I created a middle aged (somewhere around 41 y/o) character who had his own sort of "thieves" guild and a family. This came about after reading the [I]Book of Unlawful Carnal Knowledge[/I] and seeing some interesting "rules" for generating a character based on the stats of the parents. Hey, sign me up for those ones! I'll take as many as I can get :D The problem is probably a more ingrained fear players have that if they have any contacts like that, that the DM will be an Evil Bastard [SIZE=1](TM)[/SIZE] and screw the character over by having that contact be kidnapped, or hurt in some way. I had that slight fear that the GM might do something like that, in the d20 Modern campaign after the GM decided that the characters rental vehicle (along with all the other vehicles in the parking lot) got smashed up. He had asked if my character's bandmates were "out back". At the time we were just packing up our equipment when we discovered the rental vehicle (I'm glad I didn't have my character own his own vehicle). I know in the recently ended D&D campaign that I was cruel and sadistic when it came to the druid's animal companion. It was all I could do to rectify the situation where [I]the[/I] animal companion was a tank (AC 19!), and was significant force when it came to combat. Normally animal companions/familiars (like hirelings) should not affect the division of XP, but I had to. So, to sum it up (as others have mentioned), no amount of bribery (errr, I mean rewards) will entice them to get involved in something they don't have an interest in. Likewise, the players who are interested in it won't need to be bribed into following through. Funny thing was for one ex-player from the group, he requested I introduce an NPC who could act as a romantic interest for his Paladin. For another of that player's character, his character theme was from the Legend of Zelda games. The character's name was Kiln, and he wanted a chick called Eldaz (or Eldez, but those don't use the right letters...). He was a "ranger" and fought with a sword and bow. One question I have is what is your group's attitude when it comes to gaming ? Some players might have this interest in their characters other half, but they might not bring it up because the [I]other guys[/I] might think of them differently. [/QUOTE]
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