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Romance in RPGs
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<blockquote data-quote="Bandersnatch777" data-source="post: 1600457" data-attributes="member: 20411"><p><strong>Romance is just another motivational plot hook. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></strong></p><p></p><p></p><p></p><p> I found the Book of Erotic Fantasy exceedingly well written. Many of the classes were appropo to, Witches, Annis/Hags, Sirenes, Succubi/Incubi, (divine) Houri and Mata Hariesque characters.</p><p></p><p></p><p></p><p> *Nod* I don't give XP for killing things. I do give XP for Vanquishing enemies (as if slain), and that can be as little as foiling a plot or scaring beasties away. So instead, I give XP for (among a lot of other things, & all of which that follows must be to a purpose to the story, practicing doesn't count) use of class ability & racial traits (including foibles); skill ranks; spell levels learned or cast; feats used etc. etc.</p><p></p><p> What that does is allow the characters to just RP without worrying that they'll not get anywhere XP-wise because they're not killing something. It allows them to emphasize those quirks of personality that makes them different from the next guy.</p><p></p><p> My campaign is low magic and thus I give bonus feats based on age:</p><p> Sentient creatures receive bonus feats (provided that they’ve had the opportunity to learn them) when they reach the listed ages in the following table:</p><p>Age</p><p> 25 150 350 600 1000 3000 5000 9000</p><p> 50 200 400 700 1500 3500 6000 10000 </p><p> 75 250 450 800 2000 4000 7000</p><p>100 300 500 900 2500 4500 8000</p><p></p><p>ect., etc....</p><p></p><p>(E.g. A jinn in a bottle for 10,000 years don’t learn nothin’!)</p><p></p><p>And I give bonus feats = to the character's Cha mod at 1st level; Bonus feats = to the character's Int mod at 5th level; Bonus feats = to the character's Wis mod at 9th level.</p><p></p><p>They've been tailored to be balanced in my campaign, see the Database section of Yahoo! Group I use as a game aid.</p><p></p><p><a href="http://games.groups.yahoo.com/group/GauliaSweetGaulia/" target="_blank">http://games.groups.yahoo.com/group/GauliaSweetGaulia/</a></p><p></p><p>Again, this allows the character to emphasize their uniqueness. As a storyteller, romance is just as easy to pursue as any other character motivation. Hopefully, all of your Players are mature & well adjusted. If so, it shouldn't be a problem.</p><p></p><p>I hope that you find this to be of some assistance.</p><p>-Bander</p><p></p><p> "There is only one thing on this earth more powerful than Evil, and that's us. Any questions?" - Buffy Summers in episode "Bring on the Night"</p></blockquote><p></p>
[QUOTE="Bandersnatch777, post: 1600457, member: 20411"] [b]Romance is just another motivational plot hook. :P[/b] I found the Book of Erotic Fantasy exceedingly well written. Many of the classes were appropo to, Witches, Annis/Hags, Sirenes, Succubi/Incubi, (divine) Houri and Mata Hariesque characters. *Nod* I don't give XP for killing things. I do give XP for Vanquishing enemies (as if slain), and that can be as little as foiling a plot or scaring beasties away. So instead, I give XP for (among a lot of other things, & all of which that follows must be to a purpose to the story, practicing doesn't count) use of class ability & racial traits (including foibles); skill ranks; spell levels learned or cast; feats used etc. etc. What that does is allow the characters to just RP without worrying that they'll not get anywhere XP-wise because they're not killing something. It allows them to emphasize those quirks of personality that makes them different from the next guy. My campaign is low magic and thus I give bonus feats based on age: Sentient creatures receive bonus feats (provided that they’ve had the opportunity to learn them) when they reach the listed ages in the following table: Age 25 150 350 600 1000 3000 5000 9000 50 200 400 700 1500 3500 6000 10000 75 250 450 800 2000 4000 7000 100 300 500 900 2500 4500 8000 ect., etc.... (E.g. A jinn in a bottle for 10,000 years don’t learn nothin’!) And I give bonus feats = to the character's Cha mod at 1st level; Bonus feats = to the character's Int mod at 5th level; Bonus feats = to the character's Wis mod at 9th level. They've been tailored to be balanced in my campaign, see the Database section of Yahoo! Group I use as a game aid. [url]http://games.groups.yahoo.com/group/GauliaSweetGaulia/[/url] Again, this allows the character to emphasize their uniqueness. As a storyteller, romance is just as easy to pursue as any other character motivation. Hopefully, all of your Players are mature & well adjusted. If so, it shouldn't be a problem. I hope that you find this to be of some assistance. -Bander "There is only one thing on this earth more powerful than Evil, and that's us. Any questions?" - Buffy Summers in episode "Bring on the Night" [/QUOTE]
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