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Romans + Druids + Cthulhu
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<blockquote data-quote="ssampier" data-source="post: 5160515" data-attributes="member: 10205"><p>This is my first campaign setting built from the top down. I want to make sure I am not going overboard. But, at the same time, I am concerned about consistency.</p><p></p><p>My initial campaign hook is: Romans + Druids + Cthulhu.</p><p></p><p>I thought a fantasy Roman Britain. I will have a wall similar to Hadrian's Wall. I could even have a bigger wall separating fantasy Scotland (The Antonine Wall). I also thought it would be neat to have a few anachronisms like the Danelaw in Northern England. Of course I would still have a fantasy version of Pictland (Scotland). Eire (Ireland) I am still not sure about. I thought about adding giants there, but maybe not.</p><p></p><p>So now I have a rough map in my head. What about other regions?</p><p></p><p>I really like the Mediterranean Sea region. Since that area is so well-known what if I move the map a bit? I would take the countries of Europe, Turkey, and North Africa and rotate them 90 degrees counter-clockwise.</p><p></p><p>That would be mean the Mediterranean Sea is now North to South, rather than East to West. Also, it totally changes Turkey. Istanbul is now a crossroads to the North Sea. I probably need to reconnect fantasy Europe to fantasy Asia somehow.</p><p></p><p>Northern Africa I would be neat to borrow J.R.R Tolkein's Harad concept. I haven't decided what to do about Egypt.</p><p></p><p>Since I'm borrowing ideas, since I have always like Monte Cook's Ptolus, I'll make that fantasy England's London. It's not perfect, so I probably can adjust things as needed.</p><p></p><p>I really like the Ayleids in the Elder Scrolls game, Oblivion. For those that don't know Ayleids are a proto-Elven race that built wondrous cities. The Ayleids weren't very nice and enslaved people. They were eventually driven out by those enslaved. They are most wiped out and only their trap filled ruins remain.</p><p></p><p>I was thinking my version of Ayleids could be the Celts. Celts were mostly wiped out or assimilated on the main European continent. There were enclaves hiding in Britain, Ireland, and elsewhere.</p><p></p><p>My biggest question is how to add the Cthulhu element back in? I am going to steal the idea of New Dawn from Prince Valiant cartoon series. The leader of the New Dawn (Modred) can be a Cthulhu cultist.</p><p></p><p>I feel like I'm missing something though. Any thoughts?</p></blockquote><p></p>
[QUOTE="ssampier, post: 5160515, member: 10205"] This is my first campaign setting built from the top down. I want to make sure I am not going overboard. But, at the same time, I am concerned about consistency. My initial campaign hook is: Romans + Druids + Cthulhu. I thought a fantasy Roman Britain. I will have a wall similar to Hadrian's Wall. I could even have a bigger wall separating fantasy Scotland (The Antonine Wall). I also thought it would be neat to have a few anachronisms like the Danelaw in Northern England. Of course I would still have a fantasy version of Pictland (Scotland). Eire (Ireland) I am still not sure about. I thought about adding giants there, but maybe not. So now I have a rough map in my head. What about other regions? I really like the Mediterranean Sea region. Since that area is so well-known what if I move the map a bit? I would take the countries of Europe, Turkey, and North Africa and rotate them 90 degrees counter-clockwise. That would be mean the Mediterranean Sea is now North to South, rather than East to West. Also, it totally changes Turkey. Istanbul is now a crossroads to the North Sea. I probably need to reconnect fantasy Europe to fantasy Asia somehow. Northern Africa I would be neat to borrow J.R.R Tolkein's Harad concept. I haven't decided what to do about Egypt. Since I'm borrowing ideas, since I have always like Monte Cook's Ptolus, I'll make that fantasy England's London. It's not perfect, so I probably can adjust things as needed. I really like the Ayleids in the Elder Scrolls game, Oblivion. For those that don't know Ayleids are a proto-Elven race that built wondrous cities. The Ayleids weren't very nice and enslaved people. They were eventually driven out by those enslaved. They are most wiped out and only their trap filled ruins remain. I was thinking my version of Ayleids could be the Celts. Celts were mostly wiped out or assimilated on the main European continent. There were enclaves hiding in Britain, Ireland, and elsewhere. My biggest question is how to add the Cthulhu element back in? I am going to steal the idea of New Dawn from Prince Valiant cartoon series. The leader of the New Dawn (Modred) can be a Cthulhu cultist. I feel like I'm missing something though. Any thoughts? [/QUOTE]
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