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<blockquote data-quote="Chaldfont" data-source="post: 425895" data-attributes="member: 1472"><p>I have not had the chance to use this in a game yet, but I love the idea of having a PC fall madly in love with the party's arch enemy.</p><p></p><p>When I say "madly" I mean irrationaly, completely, uncontrollably. In Glen Cook's Black Company books, the narrator falls madly in love with the evil sorceress leader of the opposing army. Forget that she becomes a good guy later on.</p><p></p><p>I want a PC to really care for that character, but still know that the character is the enemy and must be defeated at all costs.</p><p></p><p>This is tough to do, and, I imagine, requires the intimate knowledge of the player that comes from being a close friend--really knowing how to push that person's buttons. If it is your wife, that shouldn't be too hard.</p><p></p><p>Something I have done with a PC recently is make him decide between adventuring and the family life. His love's family insist on him taking over the family business and giving up this "adventuring nonsense" to settle down. So far he has put off making a decision, but in the next session, the father of the girl is going to announce their engagement (unbeknownst to the PC!) in hopes to speed things along.</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 425895, member: 1472"] I have not had the chance to use this in a game yet, but I love the idea of having a PC fall madly in love with the party's arch enemy. When I say "madly" I mean irrationaly, completely, uncontrollably. In Glen Cook's Black Company books, the narrator falls madly in love with the evil sorceress leader of the opposing army. Forget that she becomes a good guy later on. I want a PC to really care for that character, but still know that the character is the enemy and must be defeated at all costs. This is tough to do, and, I imagine, requires the intimate knowledge of the player that comes from being a close friend--really knowing how to push that person's buttons. If it is your wife, that shouldn't be too hard. Something I have done with a PC recently is make him decide between adventuring and the family life. His love's family insist on him taking over the family business and giving up this "adventuring nonsense" to settle down. So far he has put off making a decision, but in the next session, the father of the girl is going to announce their engagement (unbeknownst to the PC!) in hopes to speed things along. [/QUOTE]
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