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<blockquote data-quote="Rel" data-source="post: 426436" data-attributes="member: 99"><p>I'll wager that ther is a lot of truth in that, Umbran. One other contributory factor to it could well be that the large majority of gamers are male and from much of what I've seen on these boards, all male gaming groups are very common.</p><p></p><p>I would submit that since most men are heterosexual, they are not used to relating romantically to other men. That means that when the GM is trying to forward a romantic plot line, it can make for a somewhat uncomfortable experience for all involved even though the PC and NPC involved might be a heterosexual male and female.</p><p></p><p>It could certainly be argued that it shouldn't be uncomfortable. After all, if the GM is adept at portraying an evil ogre chieftain who likes to suck the marrow from the bones of children, why should portraying a woman with an interest in a male PC (or a male with an interest in a female PC or any of the other possible gender combinations) be uncomfortable? I'd say it is because societal pressures say that when men relate to other men that it is okay to do it violently but less ok to do it romantically.</p><p></p><p>None of which is to say that we should be slaves to these societal pressures. As I mentioned in my previous post, I've done numerous romantic plotlines and nobody got weirded out by it.</p><p></p><p>But the fact is that many groups don't include romance in their storylines and it could well be for the reasons I've outlined. And if nobody in the group wants such plotlines, that works out fine. But if you add a new player to the group (be it a male or female) who does want those kinds of story arcs, it can be difficult if you have not had any practice.</p><p></p><p>All I can add is that, like almost anything else, you will get more proficient at it the more you do it. And if your players are interested in those types of storylines, it cannot help but enrich your game.</p></blockquote><p></p>
[QUOTE="Rel, post: 426436, member: 99"] I'll wager that ther is a lot of truth in that, Umbran. One other contributory factor to it could well be that the large majority of gamers are male and from much of what I've seen on these boards, all male gaming groups are very common. I would submit that since most men are heterosexual, they are not used to relating romantically to other men. That means that when the GM is trying to forward a romantic plot line, it can make for a somewhat uncomfortable experience for all involved even though the PC and NPC involved might be a heterosexual male and female. It could certainly be argued that it shouldn't be uncomfortable. After all, if the GM is adept at portraying an evil ogre chieftain who likes to suck the marrow from the bones of children, why should portraying a woman with an interest in a male PC (or a male with an interest in a female PC or any of the other possible gender combinations) be uncomfortable? I'd say it is because societal pressures say that when men relate to other men that it is okay to do it violently but less ok to do it romantically. None of which is to say that we should be slaves to these societal pressures. As I mentioned in my previous post, I've done numerous romantic plotlines and nobody got weirded out by it. But the fact is that many groups don't include romance in their storylines and it could well be for the reasons I've outlined. And if nobody in the group wants such plotlines, that works out fine. But if you add a new player to the group (be it a male or female) who does want those kinds of story arcs, it can be difficult if you have not had any practice. All I can add is that, like almost anything else, you will get more proficient at it the more you do it. And if your players are interested in those types of storylines, it cannot help but enrich your game. [/QUOTE]
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