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Rome, The Dark Ages, and Magic-Technology
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<blockquote data-quote="Hussar" data-source="post: 2528393" data-attributes="member: 22779"><p>There's a couple of problems with that though. The "historical Dark Ages" were nowhere near as "dark" as common though has them. Also, many areas of Europe were less dim than others. Yes, England had it bad, but, on the flipside, other parts of Europe and Asia Minor didn't. </p><p></p><p>Even without permanent magic items, the ability of clerics and mages to cast spells with permanent duration, like Continual Light and others, can have a huge impact.</p><p></p><p>I just recieved Dragon 334 a couple of days ago (bloody overseas bulk mail.... grumble... grumble) and they talk about the new Ptolus sourcebook. One quote from there really caught my eye:</p><p></p><p></p><p></p><p>And that's a big point that really points to the crux of what we're talking about here. Previous settings have generally started from a quasi-historical point and then shoehorned magic and monsters in. Very few previous settings have been based on the game assumptions. They've basically ignored the assumptions in favour of a particular flavour. While this has created some facinating and rich campaign settings, it is not very realistic.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2528393, member: 22779"] There's a couple of problems with that though. The "historical Dark Ages" were nowhere near as "dark" as common though has them. Also, many areas of Europe were less dim than others. Yes, England had it bad, but, on the flipside, other parts of Europe and Asia Minor didn't. Even without permanent magic items, the ability of clerics and mages to cast spells with permanent duration, like Continual Light and others, can have a huge impact. I just recieved Dragon 334 a couple of days ago (bloody overseas bulk mail.... grumble... grumble) and they talk about the new Ptolus sourcebook. One quote from there really caught my eye: And that's a big point that really points to the crux of what we're talking about here. Previous settings have generally started from a quasi-historical point and then shoehorned magic and monsters in. Very few previous settings have been based on the game assumptions. They've basically ignored the assumptions in favour of a particular flavour. While this has created some facinating and rich campaign settings, it is not very realistic. [/QUOTE]
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