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Community
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Rondori revised
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<blockquote data-quote="Storyteller01" data-source="post: 1646342" data-attributes="member: 20931"><p>Three things:</p><p>1) to balance this I would add "If the character is immobilized in any way (Hold spell, Grappled, etc.), this feat does not function".</p><p></p><p>2) It sounds like it at first, and it's a pain to figure out, but it does work.</p><p></p><p>Ummm.. I'll try to give some visuals:</p><p>First, you don't really walk into a crowd. You approach from the side, forcing them to come at you one or two at a time, like so:</p><p></p><p>You are X and the opponents are O. S's are spaces.</p><p>SSSSSO</p><p>SSSSOO</p><p>YSSSOO</p><p>SSSSSO</p><p></p><p>You would approach here:</p><p></p><p>SSSSSO</p><p>SSSSOO</p><p>SSSSOO</p><p>SSSSSO</p><p>SSSSY</p><p></p><p>Odds are, they will try to circle around you. Just keep moving:</p><p></p><p>SSSO</p><p>SSOO</p><p>SSOOSSSY</p><p>SSSSSO</p><p></p><p>From there, quick throws, trips, and slight nudges are applied to keep the opponents moving, usually into other opponents. You don't push anyone. You just keep moving & KEEP THEM MOVING. Think of this as knowing opponents are trying to flank you, so you keep moving in a manner that forces several opponents to occupy the same space. It can't be done (usually) so they get out of each others way.</p><p></p><p>The technique actually takes quite a bit of space, but I didn't want to bog down game play on a bunch of special rules for just one feat. Also, the masters are capable of using the technique with minimal movement. The players are supposed to be exceptional, so...</p><p></p><p>3) It can be done with a reach weapon but its hard as he!! . Quick thrusts to the face or sensitive areas (they don't have to actually hit) force opponents to stop moving towards you. Most stop moving all together. If you place it right, they stop moving in front or move into one of their allies, forcing the second guy to deal with a new situation.</p><p></p><p>Maybe I should make a separate feat to use this with reach weapons?</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 1646342, member: 20931"] Three things: 1) to balance this I would add "If the character is immobilized in any way (Hold spell, Grappled, etc.), this feat does not function". 2) It sounds like it at first, and it's a pain to figure out, but it does work. Ummm.. I'll try to give some visuals: First, you don't really walk into a crowd. You approach from the side, forcing them to come at you one or two at a time, like so: You are X and the opponents are O. S's are spaces. SSSSSO SSSSOO YSSSOO SSSSSO You would approach here: SSSSSO SSSSOO SSSSOO SSSSSO SSSSY Odds are, they will try to circle around you. Just keep moving: SSSO SSOO SSOOSSSY SSSSSO From there, quick throws, trips, and slight nudges are applied to keep the opponents moving, usually into other opponents. You don't push anyone. You just keep moving & KEEP THEM MOVING. Think of this as knowing opponents are trying to flank you, so you keep moving in a manner that forces several opponents to occupy the same space. It can't be done (usually) so they get out of each others way. The technique actually takes quite a bit of space, but I didn't want to bog down game play on a bunch of special rules for just one feat. Also, the masters are capable of using the technique with minimal movement. The players are supposed to be exceptional, so... 3) It can be done with a reach weapon but its hard as he!! . Quick thrusts to the face or sensitive areas (they don't have to actually hit) force opponents to stop moving towards you. Most stop moving all together. If you place it right, they stop moving in front or move into one of their allies, forcing the second guy to deal with a new situation. Maybe I should make a separate feat to use this with reach weapons? [/QUOTE]
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