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Room #12: 2d6 Goblins, 23gp, and 2 Potions of Cure Light Wounds...
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<blockquote data-quote="SgtHulka" data-source="post: 3220812" data-attributes="member: 34322"><p>There have been many types of approaches to this I've seen through the years.</p><p></p><p>TSR Adventure WG4 Forgotten Temple of Tharizdun, by Gary Gygax, has a full-on defense of the Temple during which every single denizen rushes to the surface to repel the characters. It starts with a list of initial defenders, and then has a list of "Arriving at the end of 3 Melee Rounds", "Arriving at the End of 4, 5, or 6 Melee Rounds", and so forth. Then, once the characters delve the Temple, it's most likely empty, depending on how quickly they penetrate it, as each defender is assigned to a room from which it came.</p><p></p><p>The Gamelords' RPG "Thieves Guild", by Richard Meyer and Kerry Lloyd, came with a number of "heist" adventures. One was ripping off a safebox as it travelled through the city from location to location. An itinerary was shown for exactly where the safebox and its guards were at different periods in the day, and had full decriptions of NPC's and geography of each location it visited. The idea was that smart characters would shadow the Safe Box for several days, determining its exact route and routine, and then hit it during a "weak point".</p><p></p><p>In the FASA magazine "High Passage #2", there's an adventure for Traveller written by Scott Walschlager and Craig Johnson where the characters are stealing a jet fighter from a military base. Every soldier on the military base is given basic stats, and a list is collated, using military time, showing exactly where that soldier is at a specific time and whether that soldier is "on" or "off" duty. For example:</p><p>Soldier 1:</p><p>0001-0800 Off Duty MC-5 0801-1600 On Duty R-1 1601-2400 On Call MC-9</p><p>Means that the soldier is Off Duty in the Main Complex Area 1 (probably sleeping) from midnight to 8 am, On Duty at Runway Area 1 (probably patrolling) from 8 am to 4 pm, and off duty but "On Call" if alarms go off at Main Complex Area 9 from 6 pm to midnight. The list goes on to give this information for the 41 employees/soldiers of the base.</p><p></p><p>The Solitaire Boardgame "Ambush" has a system much like Kenobi described, where different "Threat Levels" indicate how different enemies will react and how alert they are when they're encountered.</p></blockquote><p></p>
[QUOTE="SgtHulka, post: 3220812, member: 34322"] There have been many types of approaches to this I've seen through the years. TSR Adventure WG4 Forgotten Temple of Tharizdun, by Gary Gygax, has a full-on defense of the Temple during which every single denizen rushes to the surface to repel the characters. It starts with a list of initial defenders, and then has a list of "Arriving at the end of 3 Melee Rounds", "Arriving at the End of 4, 5, or 6 Melee Rounds", and so forth. Then, once the characters delve the Temple, it's most likely empty, depending on how quickly they penetrate it, as each defender is assigned to a room from which it came. The Gamelords' RPG "Thieves Guild", by Richard Meyer and Kerry Lloyd, came with a number of "heist" adventures. One was ripping off a safebox as it travelled through the city from location to location. An itinerary was shown for exactly where the safebox and its guards were at different periods in the day, and had full decriptions of NPC's and geography of each location it visited. The idea was that smart characters would shadow the Safe Box for several days, determining its exact route and routine, and then hit it during a "weak point". In the FASA magazine "High Passage #2", there's an adventure for Traveller written by Scott Walschlager and Craig Johnson where the characters are stealing a jet fighter from a military base. Every soldier on the military base is given basic stats, and a list is collated, using military time, showing exactly where that soldier is at a specific time and whether that soldier is "on" or "off" duty. For example: Soldier 1: 0001-0800 Off Duty MC-5 0801-1600 On Duty R-1 1601-2400 On Call MC-9 Means that the soldier is Off Duty in the Main Complex Area 1 (probably sleeping) from midnight to 8 am, On Duty at Runway Area 1 (probably patrolling) from 8 am to 4 pm, and off duty but "On Call" if alarms go off at Main Complex Area 9 from 6 pm to midnight. The list goes on to give this information for the 41 employees/soldiers of the base. The Solitaire Boardgame "Ambush" has a system much like Kenobi described, where different "Threat Levels" indicate how different enemies will react and how alert they are when they're encountered. [/QUOTE]
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