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Room Description in RPGs
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<blockquote data-quote="Orryn Emrys" data-source="post: 4606443" data-attributes="member: 6799"><p>Incidentally, I used to have fits over the way a number of OD&D and 1E adventure modules would include very detailed "boxed text" room descriptions that would disclose several lines of descriptive text followed by an almost off-hand revelation that monsters were in the room and now moving to attack... It's amusing to crack open my old adventures and discover the liberal use of a highlighter that helped me deal with this particular habit.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 4606443, member: 6799"] Incidentally, I used to have fits over the way a number of OD&D and 1E adventure modules would include very detailed "boxed text" room descriptions that would disclose several lines of descriptive text followed by an almost off-hand revelation that monsters were in the room and now moving to attack... It's amusing to crack open my old adventures and discover the liberal use of a highlighter that helped me deal with this particular habit. :cool: [/QUOTE]
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